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Dfx User Guide - Tiffen.com

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• The strokes should be near the boundary of the object, but not right up against the<br />

edge.<br />

• Strokes that are closer to the boundary will dominate the creation of the mask.<br />

• If the foreground or background has varying colors, the strokes should cover<br />

these colors.<br />

• After processing the mask, if you see gray areas in the foreground object that<br />

should be <strong>com</strong>pletely white, make additional foreground marks in those areas.<br />

• If you see gray mask areas in the background that should be <strong>com</strong>pletely black,<br />

make additional background marks.<br />

• If any fine foreground details are missing from the mask, click on the Unknown<br />

brush and draw over them with the left mouse button. This instructs EZ Mask to<br />

pay special attention to these areas and will help recover lost detail.<br />

• The general rule is don’t put different stroke types too close together unless you<br />

need to.<br />

Warning: If you only provide a few sparse strokes, a Stroke trimap will take longer to<br />

process than a filled trimap.<br />

Good Stroke Example<br />

Bad Stroke Example<br />

Masks 237<br />

•<br />

<strong>Dfx</strong> <strong>User</strong> <strong>Guide</strong><br />

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