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Making Better Movies with Moviestorm Vol 3: Sound and Light

Making Better Movies with Moviestorm Vol 3: Sound and Light

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AMBIENT NOISE<br />

Technique<br />

Experiment <strong>with</strong> adding different amounts of ambient noise to a scene.<br />

Ambient noise, also known as "atmos" or background", or simply "ambience", is all the sounds that are naturally<br />

made by the environment.<br />

When adding ambience, you can be very flexible <strong>with</strong> how much you add. This is mostly a stylistic choice. It is<br />

something that you can simply leave to the sound designer, but it helps to be aware of this while shooting, as it gives<br />

you a better idea of how the finished scene will play <strong>and</strong> the mood you are creating.<br />

In some cases, particularly action scenes, it can be good to have the ambience so loud <strong>and</strong> complex that they take<br />

over, but you need to ensure the audience can follow the important parts of the story.<br />

Left: a scene in a busy office, <strong>with</strong> people talking, making phone calls, <strong>and</strong> using computers. Right: in this<br />

action scene, you have explosions <strong>and</strong> gunfire, as well as people running through trees <strong>and</strong> undergrowth <strong>and</strong><br />

shouting. The ambient sounds add to the setting, but can quickly become distracting.<br />

Use a scene in a moderately busy location – either interior or exterior. Ideally, it<br />

should be 1-2 minutes long, including 2 or more people. Scenes <strong>with</strong> some dialog<br />

work best for this.<br />

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