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Making Better Movies with Moviestorm Vol 3: Sound and Light

Making Better Movies with Moviestorm Vol 3: Sound and Light

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<strong>Light</strong>ing a virtual movie scene is also far quicker, easier <strong>and</strong> cheaper than lighting a real set. You don’t need lots of<br />

bulky equipment, <strong>and</strong> you don’t need to worry about whether you’ve brought the right color gels. You can place a<br />

light wherever you want it simply by dragging, <strong>with</strong>out having to think about supports or gantries – <strong>and</strong> of course,<br />

there’s no risk of a poorly secured light falling onto the set!<br />

<strong>Movies</strong>torm’s lighting tools are relatively basic compared to more advanced 3D software, <strong>and</strong> they certainly don’t<br />

compare to the flexibility you get in real life, but they’re sufficient to try out some of the basic techniques you need<br />

to know. You’ll still find it useful as a pre-production tool. When you start to block out a scene, you can very quickly<br />

get some idea of how you want it lit. You can show this to your production designer, DoP, set designer, <strong>and</strong> lighting<br />

crew, <strong>and</strong> they’ll immediately have a better underst<strong>and</strong>ing of how you see the scene. They probably won’t set up the<br />

lights in anything like the same way you did, but they’ll be able to create something that captures your vision.<br />

<strong>Movies</strong> are “painting <strong>with</strong> light”<br />

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