Making Better Movies with Moviestorm Vol 3: Sound and Light
Making Better Movies with Moviestorm Vol 3: Sound and Light
Making Better Movies with Moviestorm Vol 3: Sound and Light
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AMBIENT NOISE<br />
Film <strong>and</strong> edit the scene, <strong>and</strong> strip out all the sound except the dialog.<br />
Now build up the sound, including ambience, foley, <strong>and</strong> other effects, then finally add music. If you find it useful,<br />
start taking sounds out again until you get back to a more minimalist version of the scene.<br />
Review<br />
At what point did the scene feel as if it sounded right?<br />
At what point did the ambient sound become “too much” <strong>and</strong> start distracting<br />
from the scene?<br />
Which sounds were significant, which were interesting, <strong>and</strong> which were merely<br />
filler?<br />
What was different between the portions of the scene <strong>with</strong> dialog <strong>and</strong> the<br />
portions <strong>with</strong>out?<br />
Followup exercises<br />
Pick three of your sound mixes from earlier: a minimal one, a medium one, <strong>and</strong> a full one. Go back <strong>and</strong> reshoot <strong>and</strong><br />
re-edit the scene <strong>with</strong> those sound mixes in mind. How do they come out differently?<br />
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