Making Better Movies with Moviestorm Vol 3: Sound and Light
Making Better Movies with Moviestorm Vol 3: Sound and Light
Making Better Movies with Moviestorm Vol 3: Sound and Light
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HANDHELD LIGHTS<br />
Technique<br />
Film a sequence using lights that are held by the characters.<br />
This is a useful technique for mysteries, exploration sequences, horror films, <strong>and</strong> so on. When you have characters<br />
using flashlights, this allows them to direct the light. This means that you can control where the audience is looking,<br />
<strong>and</strong> create shifting patches of darkness <strong>and</strong> light on the screen., which makes for an interesting visual sequence.<br />
Most of the time, the lighting will not actually be created by the props: you will have to create a lighting design that<br />
seems right, even though it is completely artificial. Filming in this kind of environment requires careful planning<br />
otherwise the scene can be hard for the viewer to interpret. If there is too much darkness, or the lights are moving<br />
too much, the image can appear disjointed <strong>and</strong> chaotic. This may be the effect you want, particularly in action<br />
sequences, but you must ensure that the viewer still feels involved <strong>and</strong> interested.<br />
H<strong>and</strong>held lights are often moving. you should complete the previous exercise on moving lights first.<br />
A character using a burning torch to illuminate a cave. The torch only provides part of the light: the set is lit<br />
<strong>with</strong> a dim glow in order to provide some lighting outside the area that would actually be lit <strong>and</strong> create a more<br />
pleasing composition. Cutting to the close shot creates a contract in light levels, from the primarily dark screens<br />
at the opening <strong>and</strong> closing to a brighter shot in the middle of the sequence.<br />
Take a scene in a single location – either interior or exterior. The set should have<br />
plenty of things in it: if external, include trees, rocks, <strong>and</strong> so on. Have at least<br />
one character <strong>with</strong> a h<strong>and</strong>-held light. Dialog is not necessary.<br />
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