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E-learning Instructional Design Guidelines - Human Factors ...

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HFIDTC/WP2.1.5/2<br />

Version 2/ 30 April 2006<br />

• a detailed awareness of context (both of <strong>learning</strong> and <strong>learning</strong> transfer<br />

environments)<br />

• audience considerations from an instructional design perspective<br />

• specific teaching strategies that have been effective in the past<br />

Subject matter experts may also have some experience in Digital Media <strong>Design</strong> from the<br />

preparation of classroom delivered <strong>learning</strong> materials, using tools such as PowerPoint.<br />

Subject Matter Content<br />

Subject Matter Purpose<br />

Subject Matter<br />

Expertise<br />

Subject Matter Context<br />

Subject Matter<br />

Audience<br />

6.3 Digital Media <strong>Design</strong><br />

Figure 6 - Subject Matter Expertise<br />

Digital media design is concerned with the “Look and Feel” of an application, both from<br />

the perspective of the:<br />

1. <strong>Instructional</strong> information and instructional interactions<br />

2. General interface these elements are embedded in<br />

The aim of digital media design (which includes terms such as ‘Content <strong>Design</strong>’, ‘Media<br />

<strong>Design</strong>’, ‘Interaction <strong>Design</strong>’ and ‘Interface <strong>Design</strong>’) is to create a simple, clear,<br />

integrated, intuitive ‘look and feel’ for both instructional content and interactions, and the<br />

broader interface (which includes items like navigational controls).<br />

The general colour scheme, typography and the style in which graphics and controls are<br />

presented is referred to as the ‘treatment’, this together with the layout (the placement,<br />

size, and shape of items on the screen) determines the appearance of the integrated whole<br />

to the student.<br />

Digital media design is a discipline where specific software program competence is<br />

supported by an awareness of good underpinning design principles.<br />

6.4 Programming and Technical Expertise<br />

Programming and technical expertise is foundational in that e-<strong>learning</strong> as a discipline is<br />

totally dependant on what the technical environment can support in terms of user<br />

experience. Programming and technical expertise goes beyond ensuring an error-free,<br />

25

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