E-learning Instructional Design Guidelines - Human Factors ...
E-learning Instructional Design Guidelines - Human Factors ...
E-learning Instructional Design Guidelines - Human Factors ...
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Version 2/ 30 April 2006<br />
• a detailed awareness of context (both of <strong>learning</strong> and <strong>learning</strong> transfer<br />
environments)<br />
• audience considerations from an instructional design perspective<br />
• specific teaching strategies that have been effective in the past<br />
Subject matter experts may also have some experience in Digital Media <strong>Design</strong> from the<br />
preparation of classroom delivered <strong>learning</strong> materials, using tools such as PowerPoint.<br />
Subject Matter Content<br />
Subject Matter Purpose<br />
Subject Matter<br />
Expertise<br />
Subject Matter Context<br />
Subject Matter<br />
Audience<br />
6.3 Digital Media <strong>Design</strong><br />
Figure 6 - Subject Matter Expertise<br />
Digital media design is concerned with the “Look and Feel” of an application, both from<br />
the perspective of the:<br />
1. <strong>Instructional</strong> information and instructional interactions<br />
2. General interface these elements are embedded in<br />
The aim of digital media design (which includes terms such as ‘Content <strong>Design</strong>’, ‘Media<br />
<strong>Design</strong>’, ‘Interaction <strong>Design</strong>’ and ‘Interface <strong>Design</strong>’) is to create a simple, clear,<br />
integrated, intuitive ‘look and feel’ for both instructional content and interactions, and the<br />
broader interface (which includes items like navigational controls).<br />
The general colour scheme, typography and the style in which graphics and controls are<br />
presented is referred to as the ‘treatment’, this together with the layout (the placement,<br />
size, and shape of items on the screen) determines the appearance of the integrated whole<br />
to the student.<br />
Digital media design is a discipline where specific software program competence is<br />
supported by an awareness of good underpinning design principles.<br />
6.4 Programming and Technical Expertise<br />
Programming and technical expertise is foundational in that e-<strong>learning</strong> as a discipline is<br />
totally dependant on what the technical environment can support in terms of user<br />
experience. Programming and technical expertise goes beyond ensuring an error-free,<br />
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