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11<br />

Session Block 0<br />

3:30pm, FRIDAY, OCTOBER 5th<br />

Rm. Decatur<br />

ID:2012-SD02<br />

Ian Schreiber<br />

Rm. Marietta<br />

ID:2012-SB15<br />

Randy Herring (m)<br />

Craig Lipinski<br />

Rm. Salon D<br />

ID:2012-SB10<br />

Scarlet Dangerfield<br />

(m),<br />

Phalon Clowers,<br />

Ellen McLain,<br />

Harrison Pink<br />

Rm. Macon<br />

ID:2012-SB04<br />

Eric Chad<br />

Rm. Athens<br />

ID:2012-SB13<br />

Burton Posey (m),<br />

Rebecca Posey<br />

Michael Stanley<br />

Game Design Improv<br />

You’ll spend the weekend learning about games, so how about making some of them now<br />

Back by popular demand, this fast-paced, challenging workshop stretches your mind and your<br />

game design skills. Participants take on a variety of game design challenges based on IP and<br />

other constraints. No experience necessary! The value of a game designer lies in his or her<br />

ability to turn anything into a game, and to take any problem and make a viable and fun<br />

solution. Game Design Improv gives both practical advice and plenty of practice, with<br />

challenges based on real-world situations.<br />

Agile Development: Unexpected Hazards & Rewards<br />

Managing a game project can be a lot like herding cats, but those cats will succumb when you<br />

leash them with Scrum ... or so some Scrum masters say. Join us for a crash course in Agile<br />

Scrum methodology, with a focus on the strengths and weaknesses you never expected. It may<br />

be the last time you sit down for a meeting.<br />

Breaking and Entering - Getting into the Game Industry<br />

Come hear from game industry insiders, veterans and recent arrivals alike, about their paths<br />

into their industries and their thoughts on how others can follow them in.<br />

Chris Rickwood<br />

Joelle Silverio<br />

Benjamin Cavallari<br />

Patent Law: Your Game Studio’s Hidden Treasure<br />

Patents are an untapped gold mine for game studios and a great tool for<br />

adding stability for your equity shareholders in an otherwise volatile<br />

industry. The patent law panel will provide examples of hardware and<br />

software patents in the game industry and offer meaningful insights to<br />

creating patents around your own game designs. Hear the nitty-gritty steps<br />

necessary to build and protect your own treasure chest, whether you are part<br />

of a large studio or a one-person shop.<br />

Pre-Mortem: Robots Love Ice Cream<br />

Addo Games discusses lessons learned and works in progress in pursuit of<br />

“Robots Love Ice Cream”. Topics include IP Rights, Fear of Cloning vs.<br />

Publicity, Paying the bills, Working With Family, Quality Standards,<br />

Managing Press Interest, Enjoying the Journey, and Managing a Team.

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