PDF File - SIEGE!
PDF File - SIEGE!
PDF File - SIEGE!
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11<br />
Session Block 0<br />
3:30pm, FRIDAY, OCTOBER 5th<br />
Rm. Decatur<br />
ID:2012-SD02<br />
Ian Schreiber<br />
Rm. Marietta<br />
ID:2012-SB15<br />
Randy Herring (m)<br />
Craig Lipinski<br />
Rm. Salon D<br />
ID:2012-SB10<br />
Scarlet Dangerfield<br />
(m),<br />
Phalon Clowers,<br />
Ellen McLain,<br />
Harrison Pink<br />
Rm. Macon<br />
ID:2012-SB04<br />
Eric Chad<br />
Rm. Athens<br />
ID:2012-SB13<br />
Burton Posey (m),<br />
Rebecca Posey<br />
Michael Stanley<br />
Game Design Improv<br />
You’ll spend the weekend learning about games, so how about making some of them now<br />
Back by popular demand, this fast-paced, challenging workshop stretches your mind and your<br />
game design skills. Participants take on a variety of game design challenges based on IP and<br />
other constraints. No experience necessary! The value of a game designer lies in his or her<br />
ability to turn anything into a game, and to take any problem and make a viable and fun<br />
solution. Game Design Improv gives both practical advice and plenty of practice, with<br />
challenges based on real-world situations.<br />
Agile Development: Unexpected Hazards & Rewards<br />
Managing a game project can be a lot like herding cats, but those cats will succumb when you<br />
leash them with Scrum ... or so some Scrum masters say. Join us for a crash course in Agile<br />
Scrum methodology, with a focus on the strengths and weaknesses you never expected. It may<br />
be the last time you sit down for a meeting.<br />
Breaking and Entering - Getting into the Game Industry<br />
Come hear from game industry insiders, veterans and recent arrivals alike, about their paths<br />
into their industries and their thoughts on how others can follow them in.<br />
Chris Rickwood<br />
Joelle Silverio<br />
Benjamin Cavallari<br />
Patent Law: Your Game Studio’s Hidden Treasure<br />
Patents are an untapped gold mine for game studios and a great tool for<br />
adding stability for your equity shareholders in an otherwise volatile<br />
industry. The patent law panel will provide examples of hardware and<br />
software patents in the game industry and offer meaningful insights to<br />
creating patents around your own game designs. Hear the nitty-gritty steps<br />
necessary to build and protect your own treasure chest, whether you are part<br />
of a large studio or a one-person shop.<br />
Pre-Mortem: Robots Love Ice Cream<br />
Addo Games discusses lessons learned and works in progress in pursuit of<br />
“Robots Love Ice Cream”. Topics include IP Rights, Fear of Cloning vs.<br />
Publicity, Paying the bills, Working With Family, Quality Standards,<br />
Managing Press Interest, Enjoying the Journey, and Managing a Team.