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33<br />
Cunningham, Delminquoe (Professor, Art Institute of Atlanta; Owner, Phoenix Inceptions Media)<br />
Delminquoe Cunningham is a professional freelance artist with international and continental ties as a media artist and<br />
animator. While attending The Art Institute of Atlanta for his B.F.A, Delminquoe not only excelled as a student but<br />
also learned that he had a passion for teaching. He pressed forward as he created and molded his own company<br />
Phoenix Inceptions Media and later returned to The Art Institute of Atlanta – Decatur to continue his teaching<br />
endeavors as a professor in multiple areas of media and design. Teaching is and learning continue to be a focus for<br />
Delminquoe As he continues his Phd in international business . Delminquoe’s love for technology motivated him to<br />
work in broadcasting in which he held the esteemed position of general manager for two internet radio stations: Radio<br />
Sandy Springs and WGSR Atlanta. His talents have flowed throughout the city of Atlanta and neighboring local<br />
communities in the culinary world as he partnered into local restaurants Lamplighter Café and Sweet Lowdown by<br />
establishing himself as the lead marketing consultant and designer for both restaurants. In addition to Delminquoe’s<br />
growing list of passions which include photography, audio and video production, and animation, Delminquoe has also<br />
offered his talents and keen eye to the motion picture and gaming worlds by working as a freelance artist for various<br />
entertainment and gaming organizations such as Acclaim Entertainment, Crater and NBC Universal.<br />
Dangerfield, Scarlett (Human Resources, CCP Games)<br />
Mrs. Dangerfield joined CCP in 2010, and is responsible for supporting the achievement of business goals, through<br />
partnering with managers to translate the HR and business strategies into tactical, practical and applied HR operational<br />
activities. She brings to CCP 9 years of human resources and recruiting experience from Science and Technology<br />
giants such as SAIC, Booz Allen & Hamilton, and Comtech.<br />
DeLeon, Chris (Game Designer)<br />
Chris has completed an average of 4 freeware games every year since 1998, served as a professional game designer for<br />
both Electronic Arts and Will Wright's Stupid Fun Club, and served as an establishing member of a game company<br />
later sold to PopCap. Additional background includes 219 daily experimental gameplay prototypes, teaching game<br />
creation, and developing roughly a dozen iOS applications including Topple, #2 Top Paid app in late 2008, and<br />
feelforit, an IndieCade 2010 finalist. He has been a speaker at GDC, IndieCade, UC Berkeley, SF Academy of Art,<br />
Carnegie Mellon MOSAIC, IGDA/GGDA events, <strong>SIEGE</strong>, and also presented his work at the Hammer Museum in Los<br />
Angeles as part of the UCLA Game Art Festival. In January 2012 Chris was featured on the Forbes 30 Under 30 list for<br />
Entertainment.<br />
Dolce, Nick<br />
Nick Dolce is a Technical Artist at Blue Mammoth Games. Currently he is working on the recently launched fantasy<br />
browser MMO, Dungeon Blitz. Before his time at Blue Mammoth, Nick worked as a game designer and system<br />
developer at Applause Marketing. In earlier times Nick spent his days painting and skateboarding to pay the bills never<br />
knowing he would one day find his calling in the gaming industry.<br />
Evans, Eric (Sr. Technical Artist, Hi-Rez Studios)<br />
A considerable number of moons ago, Eric landed his first "real" job in the industry as a Character Artist/Jack-of-All-<br />
Trades at Kaneva LLC (an Atlanta-based, virtual world/social networking company). A few years into this gig, Eric<br />
seized upon an internal opportunity, making the fateful decision to pursue a career as a technical artist. Never looking<br />
back, Eric has since assisted in the design of asset pipelines, provided technical support for art teams and often<br />
managed to make himself useful using various white magicks such as MAXScript, Lua, Python and AHK scripting. At<br />
present, Eric serves as a Sr. Technical Artist for Hi-Rez Studios, rigging characters, wrangling assets and generally<br />
harnessing the power of technology for good.