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33<br />

Cunningham, Delminquoe (Professor, Art Institute of Atlanta; Owner, Phoenix Inceptions Media)<br />

Delminquoe Cunningham is a professional freelance artist with international and continental ties as a media artist and<br />

animator. While attending The Art Institute of Atlanta for his B.F.A, Delminquoe not only excelled as a student but<br />

also learned that he had a passion for teaching. He pressed forward as he created and molded his own company<br />

Phoenix Inceptions Media and later returned to The Art Institute of Atlanta – Decatur to continue his teaching<br />

endeavors as a professor in multiple areas of media and design. Teaching is and learning continue to be a focus for<br />

Delminquoe As he continues his Phd in international business . Delminquoe’s love for technology motivated him to<br />

work in broadcasting in which he held the esteemed position of general manager for two internet radio stations: Radio<br />

Sandy Springs and WGSR Atlanta. His talents have flowed throughout the city of Atlanta and neighboring local<br />

communities in the culinary world as he partnered into local restaurants Lamplighter Café and Sweet Lowdown by<br />

establishing himself as the lead marketing consultant and designer for both restaurants. In addition to Delminquoe’s<br />

growing list of passions which include photography, audio and video production, and animation, Delminquoe has also<br />

offered his talents and keen eye to the motion picture and gaming worlds by working as a freelance artist for various<br />

entertainment and gaming organizations such as Acclaim Entertainment, Crater and NBC Universal.<br />

Dangerfield, Scarlett (Human Resources, CCP Games)<br />

Mrs. Dangerfield joined CCP in 2010, and is responsible for supporting the achievement of business goals, through<br />

partnering with managers to translate the HR and business strategies into tactical, practical and applied HR operational<br />

activities. She brings to CCP 9 years of human resources and recruiting experience from Science and Technology<br />

giants such as SAIC, Booz Allen & Hamilton, and Comtech.<br />

DeLeon, Chris (Game Designer)<br />

Chris has completed an average of 4 freeware games every year since 1998, served as a professional game designer for<br />

both Electronic Arts and Will Wright's Stupid Fun Club, and served as an establishing member of a game company<br />

later sold to PopCap. Additional background includes 219 daily experimental gameplay prototypes, teaching game<br />

creation, and developing roughly a dozen iOS applications including Topple, #2 Top Paid app in late 2008, and<br />

feelforit, an IndieCade 2010 finalist. He has been a speaker at GDC, IndieCade, UC Berkeley, SF Academy of Art,<br />

Carnegie Mellon MOSAIC, IGDA/GGDA events, <strong>SIEGE</strong>, and also presented his work at the Hammer Museum in Los<br />

Angeles as part of the UCLA Game Art Festival. In January 2012 Chris was featured on the Forbes 30 Under 30 list for<br />

Entertainment.<br />

Dolce, Nick<br />

Nick Dolce is a Technical Artist at Blue Mammoth Games. Currently he is working on the recently launched fantasy<br />

browser MMO, Dungeon Blitz. Before his time at Blue Mammoth, Nick worked as a game designer and system<br />

developer at Applause Marketing. In earlier times Nick spent his days painting and skateboarding to pay the bills never<br />

knowing he would one day find his calling in the gaming industry.<br />

Evans, Eric (Sr. Technical Artist, Hi-Rez Studios)<br />

A considerable number of moons ago, Eric landed his first "real" job in the industry as a Character Artist/Jack-of-All-<br />

Trades at Kaneva LLC (an Atlanta-based, virtual world/social networking company). A few years into this gig, Eric<br />

seized upon an internal opportunity, making the fateful decision to pursue a career as a technical artist. Never looking<br />

back, Eric has since assisted in the design of asset pipelines, provided technical support for art teams and often<br />

managed to make himself useful using various white magicks such as MAXScript, Lua, Python and AHK scripting. At<br />

present, Eric serves as a Sr. Technical Artist for Hi-Rez Studios, rigging characters, wrangling assets and generally<br />

harnessing the power of technology for good.

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