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42<br />
Munk, Bill (Art Director, Tripwire Interactive)<br />
Bill Munk started his exploration as an artist and animator at a very early age, making flip books and drawing daily<br />
starting at the age of 5. He quickly became fascinated by the concept of bringing art work to life. In high school, he<br />
began making animated shorts on Commodore computers and exploring with 3d software. From that point, he was<br />
hooked and decided to put all his creative talent into making animation solely with 3d software. After graduating, he<br />
was awarded 3 scholarships which landed him enrollment at the Art Institute of Pittsburgh. During that time period, he<br />
fine tuned his skills as a modeler, animator and story teller, making 3 animated shorts. After graduating, Bill landed a<br />
job at Trimetro Pictures, a motion pictures development house, as a lead animator. After a year of working in the<br />
motion picture industry, Bill realized that his true calling was in video games so he began work on Hostile Intent, a<br />
modification on Half-life. Following this, he became aware of Red Orchestra, a total Conversion for UT2003 and the<br />
rest was history. He started as a player animator for RO then over a 2 year time period he worked his way up to lead<br />
animator, working heavily on weapon animations. He became the Art Director, helping the team win multiple phases in<br />
the unreal competition and the grand finals. During his Art Director position, Bill still could not resist but to still<br />
heavily get his hands dirty in the project by working on everything from modeling, rigging to animation. After 10 years<br />
of exploration in art and 3d graphics, Bill made his dream come true as a co-founder of Tripwire Interactive, with<br />
responsibilities as Art Director and Lead Animator. He has realized his ultimate goal to become fully involved in the<br />
next generation of Video Game Developers.<br />
Muraski, Mark (Lead Sound Designer, Xaviant)<br />
Mark Muraski is the Lead Sound Designer at Xaviant LLC. Mark joined Xaviant in May of this year to oversee the<br />
audio work on their upcoming title. Prior to working at Xaviant, Mark worked at High Voltage in Chicago Illinois as a<br />
Senior Sound Designer. Mark has shipped over 12 titles across multiple platforms including PS2, Wii, 3DS, Xbox 360,<br />
and PC. As the owner of Fuse Studios in Rockford, Il. Mark worked with clients including Cheap Trick, Comedy<br />
Central, ESPN’s Monday Night Football, and Cory Chisel. He has composed/ produced music for film and TV<br />
including Dawson’s Creek and Sony Pictures. Mark stays busy building custom guitar pedals and amplifiers in his<br />
spare time.<br />
Mytrohovich, Jessica (Sr. Accountant, Habif, Arogeti, & Wynne)<br />
Jessica is a senior accountant with the Audit Group of Habif, Arogeti & Wynne. Jessica specializes in compilation and<br />
review procedures and bookkeeping services and is very actively involved with the firm’s technology and gaming<br />
practice. Jessica earned a Bachelor of Science degree and Masters degree in Accounting from Kennesaw State<br />
University. Jessica serves as Treasurer of the Georgia Game Developers Association.<br />
Nicholson, Chris (Composer & Sound Designer)<br />
For the past 9 years Chris Nicholson has worked professionally as a Composer and Sound Designer. He has had<br />
placements with some of the industry leaders in entertainment such as CNN, ESPN2, FOX SPORTS NET, TURNER<br />
STUDIOS, CARTOON NETWORK, ADULT SWIM, FUSION TV and TETON GRAVITY RESEARCH. Game<br />
credits include titles such as CLONE WARS: PATH OF THE JEDI, BATMAN: THE BRAVE AND THE BOLD -<br />
DYNAMIC DOUBLE TEAM, BOOMBLASTICA and CARTOON NETWORK TKO to name a few. Chris also<br />
shares his craft through teaching Pro Tools HD, Electronic Music Production and Post Production at the Atlanta<br />
Institute of Music.