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42<br />

Munk, Bill (Art Director, Tripwire Interactive)<br />

Bill Munk started his exploration as an artist and animator at a very early age, making flip books and drawing daily<br />

starting at the age of 5. He quickly became fascinated by the concept of bringing art work to life. In high school, he<br />

began making animated shorts on Commodore computers and exploring with 3d software. From that point, he was<br />

hooked and decided to put all his creative talent into making animation solely with 3d software. After graduating, he<br />

was awarded 3 scholarships which landed him enrollment at the Art Institute of Pittsburgh. During that time period, he<br />

fine tuned his skills as a modeler, animator and story teller, making 3 animated shorts. After graduating, Bill landed a<br />

job at Trimetro Pictures, a motion pictures development house, as a lead animator. After a year of working in the<br />

motion picture industry, Bill realized that his true calling was in video games so he began work on Hostile Intent, a<br />

modification on Half-life. Following this, he became aware of Red Orchestra, a total Conversion for UT2003 and the<br />

rest was history. He started as a player animator for RO then over a 2 year time period he worked his way up to lead<br />

animator, working heavily on weapon animations. He became the Art Director, helping the team win multiple phases in<br />

the unreal competition and the grand finals. During his Art Director position, Bill still could not resist but to still<br />

heavily get his hands dirty in the project by working on everything from modeling, rigging to animation. After 10 years<br />

of exploration in art and 3d graphics, Bill made his dream come true as a co-founder of Tripwire Interactive, with<br />

responsibilities as Art Director and Lead Animator. He has realized his ultimate goal to become fully involved in the<br />

next generation of Video Game Developers.<br />

Muraski, Mark (Lead Sound Designer, Xaviant)<br />

Mark Muraski is the Lead Sound Designer at Xaviant LLC. Mark joined Xaviant in May of this year to oversee the<br />

audio work on their upcoming title. Prior to working at Xaviant, Mark worked at High Voltage in Chicago Illinois as a<br />

Senior Sound Designer. Mark has shipped over 12 titles across multiple platforms including PS2, Wii, 3DS, Xbox 360,<br />

and PC. As the owner of Fuse Studios in Rockford, Il. Mark worked with clients including Cheap Trick, Comedy<br />

Central, ESPN’s Monday Night Football, and Cory Chisel. He has composed/ produced music for film and TV<br />

including Dawson’s Creek and Sony Pictures. Mark stays busy building custom guitar pedals and amplifiers in his<br />

spare time.<br />

Mytrohovich, Jessica (Sr. Accountant, Habif, Arogeti, &amp Wynne)<br />

Jessica is a senior accountant with the Audit Group of Habif, Arogeti & Wynne. Jessica specializes in compilation and<br />

review procedures and bookkeeping services and is very actively involved with the firm’s technology and gaming<br />

practice. Jessica earned a Bachelor of Science degree and Masters degree in Accounting from Kennesaw State<br />

University. Jessica serves as Treasurer of the Georgia Game Developers Association.<br />

Nicholson, Chris (Composer &amp Sound Designer)<br />

For the past 9 years Chris Nicholson has worked professionally as a Composer and Sound Designer. He has had<br />

placements with some of the industry leaders in entertainment such as CNN, ESPN2, FOX SPORTS NET, TURNER<br />

STUDIOS, CARTOON NETWORK, ADULT SWIM, FUSION TV and TETON GRAVITY RESEARCH. Game<br />

credits include titles such as CLONE WARS: PATH OF THE JEDI, BATMAN: THE BRAVE AND THE BOLD -<br />

DYNAMIC DOUBLE TEAM, BOOMBLASTICA and CARTOON NETWORK TKO to name a few. Chris also<br />

shares his craft through teaching Pro Tools HD, Electronic Music Production and Post Production at the Atlanta<br />

Institute of Music.

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