27.12.2014 Views

PDF File - SIEGE!

PDF File - SIEGE!

PDF File - SIEGE!

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

46<br />

Scali, Leland (Lead Environment Artist, Tripwire Interactive)<br />

Started as a contract texture artist for Tripwire Interactive on Red Orchestra Ostfront.I then Jumped into 3D arts,got<br />

hired at tripwire as an environment/concept artist and never looked back. Since starting onsite in 2007 I worked on all 3<br />

of tripwires releases along with bits on our 3rd party published titles. I've been the Lead Environment artist on both<br />

Killing Floor and RO2.<br />

Schreiber, Ian<br />

Ian Schreiber has been in the game industry since the year 2000, first as a programmer and then as a game designer. He<br />

has worked on five published titles, two serious game simulations, and several other things he can’t talk about. As an<br />

educator, Ian has taught game design and development courses at Ohio University, Columbus State Community<br />

College, and Savannah College of Art and Design. He has co-authored two books, "Challenges for Game Designers"<br />

and "Breaking Into the Game Industry".<br />

Silverio, Joelle (Game Designer, CCP Games)<br />

Joelle Silverio is a video game designer with CCP Games, the creators of EVE Online. She is currently working on the<br />

upcoming World of Darkness, an MMORPG based on the Vampire: the Masquerade roleplaying game. Before joining<br />

CCP, Joelle worked on the first-person shooters Global Agenda and Tribes: Ascend. Joelle volunteers her time<br />

mentoring students who are entering the video game industry.<br />

Simpson, James<br />

James Simpson has been dreaming of writing games since he first touched his Atari 400. He began his career in gaming<br />

by studying C/C++ programming as part of B.S. in computer information systems at DeVry University. James<br />

followed this up by teaching himself a variety of 3D art tools, and has just recently finished his second Bachelor<br />

Degree from Art Institute of Atlanta in Game Art and Design. As part of this he has been working with Autodesk’s<br />

Maya and 3D Max programs and a variety of engines such as Unreal 2004, Unreal 3, C4, and Unity. His first published<br />

game with WildTangent was called “Invasion: The Last Stand” followed by a series of contract projects with various<br />

gaming studios such as Cartoon Network, Shifting Suns, The Game Creators, Vortex Games. At the moment he owns<br />

the game company “Cellbloc Studios”, contracting to create various casual games as well as working on a kid MMO<br />

called Bobbers World.<br />

Skemp, Ethan<br />

Ethan Skemp is a Content Designer for Xaviant. He has over thirteen years of credits in the tabletop roleplaying game<br />

industry, working as an editor, line developer and writer. He’s worked on or developed books for over a dozen game<br />

lines inside and outside the World of Darkness, in particular working as a line developer on Werewolf: The<br />

Apocalypse, Werewolf: The Forsaken, and Changeling: The Lost. He previously worked as a content designer on the<br />

World of Darkness MMO for CCP NA; his current project is Xaviant’s forthcoming game Lichdom. He spends his free<br />

time playing games with his wife and cabal of friends, looking after his neurotic dogs, and designing worlds on a bet.<br />

Smith, Jeffrey, MS, CUXP (IBM)<br />

• Human factors psychologist | Certified User Experience Professional<br />

• Experience Architect<br />

• Master Inventor – Numerous patents<br />

• User experience designer for IBM’s Innov8: CityOne<br />

• ** http://www-01.ibm.com/software/solutions/soa/innov8/cityone/<br />

• ** http://www-935.ibm.com/services/us/gbs/gaming/<br />

• Previous work involving problem-based learning includes NASA Classroom of the Future and NASA’s<br />

Explorer Schools program

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!