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38<br />
LaReau, Britt (Art & Audio Director, Xaviant)<br />
Britt was an integral part of the success of RealTime Gaming, where he developed a complete suite of Flash-based<br />
online casino games and was promoted to manage the Flash and Art teams. He transitioned to his role as Art & Audio<br />
Director after joining Xaviant, where he manages a team of 23 artists, animators, and sound designers.<br />
Larkins, Mick<br />
Joining Hi-Rez Studios shortly after its formation in 2005, Mick Larkins has contributed as a senior game programmer<br />
to Tribes: Ascend and Global Agenda. He has three published books on the Maya graphics software application, has<br />
produced tracks for Harmonix’s Rock Band Network, and has served as an adjunct professor at Savannah College of<br />
Art and Design. Mick holds a Master of Fine Arts from Clemson University and a BS in Computer Science from<br />
Furman University.<br />
Lightner, Kenneth (Senior Programmer, CCP Games)<br />
Ken Lightner has over 20 years of experience writing, designing, and programming games. Working now as a Senior<br />
Programmer at CCP Games North America, he has been the CTO of Blue Heat Games, and a founder of Holistic<br />
Design where he worked as a third party developer for leading publishers like S.S.I., Take Two Interactive,<br />
Microprose, and Segasoft. His numerous PC credits include Best Buy top ten selling Mall Tycoon, Final Liberation -<br />
Epic Warhammer 40K, Emperor of the Fading Suns, and strategy game of the year, Machiavelli the Prince. He helped<br />
Blue Heat Games develop titles as diverse as MLB 2008, Snoop Dog Boxing, Sid Meier's Railroad Tycoon Mobile,<br />
Jimmy Neutron Mobile Adventures, and Two Scoop Twist. Ken also has credits in the paper game industry including<br />
the Noble Armada miniature game and the Real Life Roleplaying line at Holistic. His fiction work appeared in the<br />
horror anthology, Book of All Flesh, by Eden Studios. He currently spends days working on the upcoming World of<br />
Darkness MMO and evenings building yet more radio control airplanes!<br />
Lindsey, Tim<br />
Tim Lindsey Design Director Tim Lindsey began his carrier working on X-sports titles for Sony in 1997. Since then he<br />
has held roles as an Environment Artist, Technical Artist, Level Designer, Designer, and Director during his nearly 15<br />
year tenure. Tim’s most notable work was on The Elder Scrolls IV: Oblivion where he was responsible for the<br />
Oblivion Planes. Before joining Xaviant Tim worked with CCP as the Level Design Director where he contributed to<br />
the World of Darkness MMO and multiple EVE Online expansions. As the Design Director at Xaviant, Tim spends the<br />
majority of his time creating a vision, working with developers on simple methods for achieving that vision, and<br />
orchestrating efforts between Art, Design, and Engineering.<br />
Lipinski, Craig<br />
As Producer for Xaviant, Craig carries forward the vision for the game, coordinates efforts among the design, creative,<br />
and engineering teams, and oversees the Development Methodology employed by the studio.<br />
Lovette, Cliff (General Counsel, Macquarium)<br />
Mr. Lovette has 20+ years experience in the Atlanta Entertainment Industry, including as Sr. VP of LaFace Records,<br />
Production Counsel for Fathom Studios (CGI feature film Company), General Counsel of Definition6 (makers of True<br />
Blood mini-movie FB app for HBO), and adviser to Entertainment Arts Research.