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41<br />

McMain, Michael<br />

Grand Architect, Project Humanity (Chief Executive Officer) Michael brings extensive management experience in IT<br />

and gaming companies to Xaviant. He began his career in gaming in 2001 at RealTime Gaming, a leading platform for<br />

online casino games. After just two years, Michael rose from software engineer to CEO. In this position he not only<br />

helped the company turn a significant corner in market position; he was instrumental in building an organization in<br />

Costa Rica to handle the software development tasks for the platform. In 2008, with the Costa Rica operation up and<br />

running, Michael turned his attention to his passion for video games, and formed Xaviant.<br />

Menard, Michelle<br />

Michelle Menard is a game designer currently at Zynga, as well as author of "Game Development with Unity".<br />

Previously she has worked at Firaxis and as an editor and associate producer, and then for a brief stint as a UI<br />

programmer. When not attempting to finish her book on the Unity Engine, she procrastinates by breaking various body<br />

parts on her spinning wheel, or by making Pokémon catch-rate charts in Excel. She has not, yet, caught them all.<br />

Michelle holds an MFA in Game Design and Development from the Savannah College of Art and Design, and a double<br />

BA from Brown University in Applied Mathematics and Music. On the side, she has worked as an art contractor and<br />

masters-level course developer for SCAD, and will accept an event Regigigas or Darkai in payment for any future<br />

contracts.<br />

Menhorn, Jack (Composer & Sound Designer)<br />

Jack Menhorn is a sound designer, implementer and composer that has been making music and sounds for games for<br />

over 7 years. He has worked on a wide variety of indie games, including The Haunted: Hell's-Reach which won Epic<br />

Game's Make Something Unreal Contest as well as inMomentum and Hack Slash Loot which are all available on<br />

Steam. Jack is also the Editor in Chief of DesigningSound.org which is a well-known resource for film and game sound<br />

designers, field recordists and he is also QA Lead at Villain LLC, an iOS developer in North Carolina. Jack most<br />

recently worked on Offworld, a Unity3D iOS game in which he did all of the SFX and audio implementation as well as<br />

additional music.<br />

Merritt, Brad<br />

As Lead Game Designer for Cartoon Network’s Games Studio, Brad Merritt has designed and directed dozens of<br />

games for CartoonNetwork.com and AdultSwim.com. While working in the web design industry, Brad started creating<br />

Flash games in 1999. He lives with his wife in Atlanta, where he is the organizer of the Atlanta Game Developer<br />

Meetup and has served as a guest instructor at the Art Institute of Atlanta.<br />

Mihill, Thomas<br />

Mr. Mihill’s practice encompasses a wide range of complex business disputes, with an emphasis on intellectual<br />

property. Mr. Mihill has represented individuals and corporations in both bringing and defending against trademark and<br />

copyright infringement claims, trade secret violations, and cybersquatting actions. In the area of video games and<br />

virtual worlds, Mr. Mihill has counseled and represented game developers and publishers in intellectual property and<br />

business matters.<br />

Mr. Mihill has tried cases and represented clients at the state and federal level, in Georgia and nationwide. 

 M<br />

Mihill is a member of the IGDA and GGDA, as well as the American Bar Association, the Federal Bar Association, the<br />

State Bar of Georgia, the Atlanta Bar Association, and the Cobb County Bar Association.<br />

Morales, Hugo (Cinematic Animator, CCP)<br />

In 1995, I started my career as a traditional animator. By 2002 I had transitioned to 3D working at a start up game<br />

company in Quebec, Canada. Although my background is film animation, I would always return to game studios such<br />

as EA and Microids to work on in-game and cinematic animations. After a few years working in the unstable film<br />

industry, I decided to go back to video games as a cinematic animator at Bioware Corp. I came to CCP in 2010.

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