PDF File - SIEGE!
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34<br />
Gholson, Zane<br />
Zane Gholson is currently a software engineer for Research Network Inc developing game-based military simulations<br />
and live to virtual bridging technologies. While participating at RNI, Zane has experienced development inside<br />
Unity3d, Adobe Air and (his personal favorite) Unreal. His first contributions to the game industry at American Book<br />
Company in 2010 developing mobile K-12th grade educational games and applications. After that, he began to work<br />
for Eyes Wide Games on "Top Gear: Speed World," a Flash game for Facebook. In his spare time, Zane has been<br />
working on mobile games for Android and iPhone via Unity and Flash. He attends the annual DeVry game industry<br />
advisory board meetings to help inform future game and software developers.<br />
Gillham, Tony (Producer, Rising Storm)<br />
Started modding Red Orchestra: Ostfront 1941-45 with Carpathian Crosses team in 2007. Responsible for getting<br />
Darkest Hour mod for Red Orchestra ready for Steam release. Currently Producer of Rising Storm Pacific Theater mod<br />
for Red Orchestra 2: Heroes of Stalingrad, preparing for retail release 2013.<br />
Gordon, Glen<br />
Glen is a Developer Evangelist with Microsoft based in Atlanta. He brings resources and free training to developer<br />
communities in the southeast.<br />
Greenberg, Andrew<br />
Andrew Greenberg, best known for designing computer games and roleplaying games, is lead developer on the<br />
upcoming Haunted House Tycoon PC/Mac game and the Fading Suns: Noble Armada mobile and tablet game.<br />
Andrew co-created the “Fading Suns” roleplaying and computer games and was the original developer of White Wolf’s<br />
“Vampire: The Masquerade.” He has credits on more than 50 White Wolf products and more than 20 HDI books. He<br />
has also worked on products with other roleplaying game companies, including “Star Trek Next Generation” and<br />
“Deep Space Nine.” His computer game credits include Dracula Unleashed, Star Trek: Starfleet Academy,<br />
Emperor of the Fading Suns, Warhammer 40K: Final Liberation, Merchant Prince II, Mall Tycoon, Dungeon<br />
Lords, The Virtual World of Kaneva, Railroad Tycoon Mobile and the Global Agenda MMO. A fellow with the<br />
Mythic Imagination Institute, Andrew is also the organizer of the Southeast Interactive Entertainment and Games Expo<br />
(<strong>SIEGE</strong>).<br />
Groegler, Chris (Senior Sound Designer, Ubisoft / Red Storm Entertainment)<br />
Chris Groegler is a Senior Sound Designer at Ubisoft/Red Storm Entertainment. He recently shipped Ghost Recon:<br />
Future Soldier for Xbox 360 and PS3 in the position of Audio Lead for Multiplayer. Chris joined Red Storm in 2004<br />
and has worked on such titles as Ghost Recon 2 for Xbox, GRAW1 and GRAW2 for Xbox 360, as well as Rainbow<br />
Six: Lockdown for PS2 and PC. He started his career in game development in 1994 and has over 25 published titles to<br />
his credit. Chris enjoys field recording and has traveled to many places to gather sounds including Europe, Japan,<br />
Canada, Central America, and many places in the US. Chris stays busy by having a part-time job with CanesVision and<br />
Wolfpack TV where he works with The Carolina Hurricanes hockey team as well as NC State football and basketball<br />
programs. He also works as a sound editor and re-recording mixer for different NC based documentary film makers.