PDF File - SIEGE!
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PDF File - SIEGE!
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13<br />
Rm. Macon<br />
ID:2012-SB12<br />
Bill Cashman (m)<br />
Dustin Clingman<br />
My Servers Did What!<br />
Peak 10 hosts a panel of industry infrastructure experts as they relay their<br />
experiences in infrastructure and equipment choices and designs. Included<br />
discussion topics will touch on downtime, scalability, cost and reliability.<br />
Rm. Athens<br />
ID:2012-SAr11<br />
Tim Lindsey (m),<br />
Britt LaReau<br />
Fresh Palettes: Art in a New Company<br />
When the inevitable churn of projects leads to turnover on your team, how do you cope with the fresh<br />
paint Jump into our round-table discussion of a mosaic of issues related to fitting-in, ramping-up, and<br />
burning-out with an artist's appreciation for the subject. Get an inside look at the culture within our top<br />
studios.<br />
Session Block 2<br />
10:00am, SATURDAY, OCTOBER 6th<br />
Rm. Albany<br />
ID:2012-SAr02<br />
D Cunningham (m),<br />
Eric Evans,<br />
Ben Knapp,<br />
Sean McBride<br />
Rm. Decatur<br />
ID:2012-SS01<br />
Ken Hubbell,<br />
Beverly McCarter,<br />
Kevin Human,<br />
Jeff Smith<br />
Character Design: High-Poly to Low<br />
From beginning to end, game characters have to be optimized for performance, but they are also your<br />
focus for everyone playing your game. They have got to be interesting, perfect, and in most cases as<br />
realistic as possible. Learn what it takes to create the character your game needs, your gamers desire,<br />
and that won't cause the lag death of everyone in game.<br />
Narrative and Storytelling IN Interactive Multiuser Virtual Environments<br />
(Part 1 of 2)<br />
In this two session panel discussion, we address the fact that instructional design is once again at a<br />
crossroads. Organizations are looking for ways to compete effectively in the new market and require a<br />
safe means to learn new skills and behaviors through experience. The role of learning instructor and<br />
facilitator is changing from traditional learning events to learning journeys and continuous, problembased<br />
learning scenarios. It is in these scenarios that the importance of narrative storytelling by the<br />
learner before, during and after interaction, and gamification drives learner motivation and engagement.<br />
Games provide the rails upon which such a "safe" environment can be constructed and define how the<br />
experience facilitator (formerly game master or referee or instructor) enforces game rules impartially,<br />
provides situations encountered by the players, describes the world, and provides the background story<br />
from which learners build their experience. Modern game development processes have created new<br />
methods of world building, a practice that game masters, fantasy and science fiction writers, and<br />
filmmakers have been using for years to create fantastic fictional universes. Many gaming companies<br />
insist on hiring screenwriters to tackle their most ambitious projects, while TV studios have begun<br />
hiring playwrights. In this world gone mad, is a screenwriter really who we want writing our games<br />
What about a narrative designer Are those the same thing, or are we just making up words We may<br />
not get all the answers, but we’ll sure tell a good story.