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45<br />

Rosman, Ken (Consultant, Visionary Vanguards)<br />

Ken Rosman has spent equal parts of his past 18 years in the video game industry on both the developer and publisher<br />

sides of the business, working at companies including Looking Glass Studios, Virgin Interactive Entertainment, Black<br />

Isle Studios, Vivendi Universal Games, Sierra Entertainment and Radical Entertainment. Ken's most recent position<br />

saw him overseeing the development of PROTOTYPE 2 while managing the operations of Radical Entertainment in<br />

Vancouver BC for Activision|Blizzard.<br />

Quinones, Carlos (Co-Founder, Secret Library)<br />

Carlos Quinones is a Game Design and Development graduate from Full Sail Real World Education in Orlando,<br />

Florida. Since then, he has worked for Turner Broadcasting and TransGaming, Inc. on projects such as GameTap and<br />

GameTree TV where he filled various roles, including Senior Software Developer and Developer Relations. In<br />

November of 2011, he co-founded Secret Library to realize his dream of starting an independent video games studio.<br />

Secret Library released their first game, a local multiplayer iPad game called Centrifeud, earlier this year and are<br />

wrapping up development on their second game, Cool Pizza.<br />

Quintiliani, Andrew (Character Artist, Tripwire Interactive)<br />

Andrew Quintiliani graduated from the Art Institute of Atlanta in 2009 with a BFA in Game Design. After various<br />

freelance projects, he began working as a character artist at Tripwire Interactive in 2010. Having a passion for the<br />

history and development of video games and for anatomy and biology, as well as an extensive knowledge of programs<br />

such as Z-Brush, Photoshop, and Modo, helps Andrew craft unique designs that have assisted Tripwire in creating<br />

award-winning PC titles such as Killing Floor and Red Orchestra.<br />

Saulter, Joseph<br />

Dr. Saulter has spent his life using technology and art to bring people together. As a professional musician and<br />

composer his work includes the seminal electro-funk album Twilight 22 with the hit Electric Kingdom over 1 million<br />

hit on the internet and stretches all the way to the great white way, where he won a Drama Desk Award for his role in<br />

the Broadway musical I Love My Wife. His work also includes the Broadway shows Jesus Christ Superstar and Hair.<br />

Joseph has made a career out of tearing down the walls that separate art forms, people and cultures by fusing his<br />

creative talents with educational outreach and entrepreneurial boldness. Though his educational work — including a<br />

McGraw-Hill series of Design and Development textbooks — and his service as Chairman of the International Game<br />

Developers Association's Diversity Advisory Board, Joseph has opened doors in the gaming industry to thousands of<br />

aspiring artists, designers and developers. Dr. Saulter has launched numerous successful businesses and gaming titles<br />

in collaboration with Sony, Vivendi, Warner Bro, Blizzard, software developer Softimage, Media Fusion 2 and Unity.<br />

He also serves on the steering committee of the Bill Gates Group initiative Blacks in Gaming. Dr. Saulter launched<br />

EARI to take gaming into markets the industry has overlooked and ignored, including faith communities and the<br />

authentic urban scene. His goal: to create an industry powerhouse built on games and interactive media that serve<br />

genres, communities and people who rarely see themselves and their experiences reflected onscreen.<br />

Sawyer, Ben<br />

Ben Sawyer is the co-founder of Digitalmill, a games consulting firm based in Portland, Maine. Since beginning his<br />

career in game development over ten years ago, Sawyer has pioneered major initiatives in the field of serious games<br />

and has become a nationally recognized leader within the games community. In 2004, Sawyer co-founded the Games<br />

for Health project, an initiative which has built the primary social and professional networks of the health games<br />

industry. Through on-line resources and regular regional and national events, Games for Health connects health<br />

professionals, researchers, and game developers in order to advance the development of health games and game<br />

technologies. The Games for Health project receives major funding from the Pioneer Portfolio, an initiative of the<br />

Robert Wood Johnson Foundation. As a game developer, Sawyer has worked on over two dozen major serious game<br />

projects. In 2000, Sawyer began producing the Alfred P. Sloan Foundation's university simulation game, "Virtual U,"<br />

which was an award finalist at that year’s Independent Games Festival. Currently he is working with the Yale School<br />

of Medicine and Schell Games on a new game to help kids at-risk for HIV acquisition.

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