PDF File - SIEGE!
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45<br />
Rosman, Ken (Consultant, Visionary Vanguards)<br />
Ken Rosman has spent equal parts of his past 18 years in the video game industry on both the developer and publisher<br />
sides of the business, working at companies including Looking Glass Studios, Virgin Interactive Entertainment, Black<br />
Isle Studios, Vivendi Universal Games, Sierra Entertainment and Radical Entertainment. Ken's most recent position<br />
saw him overseeing the development of PROTOTYPE 2 while managing the operations of Radical Entertainment in<br />
Vancouver BC for Activision|Blizzard.<br />
Quinones, Carlos (Co-Founder, Secret Library)<br />
Carlos Quinones is a Game Design and Development graduate from Full Sail Real World Education in Orlando,<br />
Florida. Since then, he has worked for Turner Broadcasting and TransGaming, Inc. on projects such as GameTap and<br />
GameTree TV where he filled various roles, including Senior Software Developer and Developer Relations. In<br />
November of 2011, he co-founded Secret Library to realize his dream of starting an independent video games studio.<br />
Secret Library released their first game, a local multiplayer iPad game called Centrifeud, earlier this year and are<br />
wrapping up development on their second game, Cool Pizza.<br />
Quintiliani, Andrew (Character Artist, Tripwire Interactive)<br />
Andrew Quintiliani graduated from the Art Institute of Atlanta in 2009 with a BFA in Game Design. After various<br />
freelance projects, he began working as a character artist at Tripwire Interactive in 2010. Having a passion for the<br />
history and development of video games and for anatomy and biology, as well as an extensive knowledge of programs<br />
such as Z-Brush, Photoshop, and Modo, helps Andrew craft unique designs that have assisted Tripwire in creating<br />
award-winning PC titles such as Killing Floor and Red Orchestra.<br />
Saulter, Joseph<br />
Dr. Saulter has spent his life using technology and art to bring people together. As a professional musician and<br />
composer his work includes the seminal electro-funk album Twilight 22 with the hit Electric Kingdom over 1 million<br />
hit on the internet and stretches all the way to the great white way, where he won a Drama Desk Award for his role in<br />
the Broadway musical I Love My Wife. His work also includes the Broadway shows Jesus Christ Superstar and Hair.<br />
Joseph has made a career out of tearing down the walls that separate art forms, people and cultures by fusing his<br />
creative talents with educational outreach and entrepreneurial boldness. Though his educational work — including a<br />
McGraw-Hill series of Design and Development textbooks — and his service as Chairman of the International Game<br />
Developers Association's Diversity Advisory Board, Joseph has opened doors in the gaming industry to thousands of<br />
aspiring artists, designers and developers. Dr. Saulter has launched numerous successful businesses and gaming titles<br />
in collaboration with Sony, Vivendi, Warner Bro, Blizzard, software developer Softimage, Media Fusion 2 and Unity.<br />
He also serves on the steering committee of the Bill Gates Group initiative Blacks in Gaming. Dr. Saulter launched<br />
EARI to take gaming into markets the industry has overlooked and ignored, including faith communities and the<br />
authentic urban scene. His goal: to create an industry powerhouse built on games and interactive media that serve<br />
genres, communities and people who rarely see themselves and their experiences reflected onscreen.<br />
Sawyer, Ben<br />
Ben Sawyer is the co-founder of Digitalmill, a games consulting firm based in Portland, Maine. Since beginning his<br />
career in game development over ten years ago, Sawyer has pioneered major initiatives in the field of serious games<br />
and has become a nationally recognized leader within the games community. In 2004, Sawyer co-founded the Games<br />
for Health project, an initiative which has built the primary social and professional networks of the health games<br />
industry. Through on-line resources and regular regional and national events, Games for Health connects health<br />
professionals, researchers, and game developers in order to advance the development of health games and game<br />
technologies. The Games for Health project receives major funding from the Pioneer Portfolio, an initiative of the<br />
Robert Wood Johnson Foundation. As a game developer, Sawyer has worked on over two dozen major serious game<br />
projects. In 2000, Sawyer began producing the Alfred P. Sloan Foundation's university simulation game, "Virtual U,"<br />
which was an award finalist at that year’s Independent Games Festival. Currently he is working with the Yale School<br />
of Medicine and Schell Games on a new game to help kids at-risk for HIV acquisition.