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47<br />

Sorensen, Blake (Patent Attorney, Merchant & Gould)<br />

Blake Sorensen is a registered patent attorney in the Atlanta office of Merchant & Gould with experience in intellectual<br />

property licensing, drafting and prosecuting patent applications, writing patent opinions, and trademark registration.<br />

Prior to joining the firm's electronics and computer law practice group, Mr. Sorensen amassed seven years of industry<br />

experience in user interface design, statistical analysis software development, online computer game development and<br />

management, and embedded systems development. He is a member of the Intellectual Property and Science and<br />

Technology Sections of the American Bar Association and serves on the Virtual Worlds and Multi-User Online Games,<br />

Open Source Software, and Information Security committees.<br />

Stanley, Michael (Game Designer/Artist, Addo Games)<br />

I am a graduate from the Savannah College of Art and Design with a bachelors degree in Interactive Design and Game<br />

Development. I am well versed in many aspects of game design and am fluent with a number of 3D and 2D design<br />

programs. I know the game design pipeline very well and have seen past projects all the way from start to finish. In the<br />

past I have worked on both 2D and 3D game projects for Mattel, Qualcomm, Hi-Rez Studios and many of my own<br />

where I have played the role of artist and/or game designer. I enjoy both art and game design and take a technical and<br />

creative approach to each. I believe that these qualities led to one of my most significant achievements when, in 2011, I<br />

was awarded "Best in Show" for the Game Design department at the Savannah College of Art and Design's Out to<br />

Launch event. I am currently an employee of Addo Games where I work as a game designer and artist for Robots Love<br />

Ice Cream - a super awesome, SHMUP inspired game coming out for the iPad. I am a very enthusiastic, zealous<br />

individual whose puns will cause involuntary laughter on many occasions. Also, I have a weakness for vintage video<br />

games.<br />

Thomas, Deborah (Founder/President, SillyMonkey LLC)<br />

Deborah Thomas has wanted to be a game designer for as long as she can remember. At every stage of her life, it<br />

seems she has either studied games or worked with people who created games. Now, she is living her dream. Deborah<br />

is the founder, owner and operator of SillyMonkey, LLC, a game-based learning business that works with corporate<br />

clients to help their employees learn difficult concepts in a fun and memorable way through the playful but effective<br />

use of board games, video games, flash games and virtual worlds that she creates. Deborah’s motto for SillyMonkey<br />

sets three goals: “Learn fast, remember more and have fun doing it.” Deborah achieves these goals for her clients by<br />

first taking the time to understand the needs and goals of the client and the employees. She then designs experiential<br />

games and simulations that teach employees how to simplify workflow systems, understand the perspectives of their<br />

co-workers and solve problems from the inside out. Her system provides the full spectrum of learning services from<br />

analysis to implementation, including classroom-based and e-learning solutions as well as innovative training<br />

programs. Deborah worked closely with Indigo and Stanford University researcher to design a debriefing feedback<br />

concept, spatial learning and how to embed technologies to improve conceptual and spatial knowledge. Deborah’s faith<br />

in games as an effective teaching tool is so strong that she would sneak innovative techniques and games into her<br />

courses at different stages of her career. As a public education teacher at one of the worst performing middle schools in<br />

the country, she drove her students’ SAT scores up 30 percent by using innovative educational techniques she created.<br />

She applied that same passion for helping people retain learning objectives as a trainer for Fortune 500 companies by<br />

facilitating and earning trainer of the year multiple times throughout her career. She also served as an operations<br />

manager of technical classrooms. And as a course development manager at The Coca-Cola Company, she designed and<br />

implemented Idea Central and Idea Bank. Now, as the founder of SillyMonkey, she uses the full spectrum of learning<br />

services she has created through the years to develop high-visibility training initiatives in a playful but results-oriented<br />

environment to benefit a global clientele of beverage,sales, manufacturing, safety, energy, pharmaceutical and finance<br />

companies. Deborah is current president of the Atlanta Chapter of the Georgia Game Developers Association, a past<br />

president of the North American Simulation and Gaming Association. She is vice president of Professional<br />

Development for the Greater Atlanta American Society of Training and Development. She is a board member of the<br />

Atlanta chapter of the Technology Association of Georgia Workplace Learning Society. And she is a board member of<br />

the Georgia Game Developers Association and helping to design the Serious Games SIG. She is also a much soughtafter<br />

speaker at gaming and training conferences. As hobbies, she enjoys reading, movies, rouge et blanc vino tastings,<br />

studying improv and swimming.

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