PDF File - SIEGE!
PDF File - SIEGE!
PDF File - SIEGE!
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Welcome to <strong>SIEGE</strong><br />
What is GGDA<br />
It’s exciting to be part of a convention that can now boast of real successes. Since its<br />
inception six years ago, people have gotten jobs at <strong>SIEGE</strong>, companies have gotten<br />
funded, games have gotten designed, and more than a few toasts have been raised.<br />
People who began as volunteers <strong>SIEGE</strong> are now returning as respected speakers.<br />
While the industry has seen more than a few changes over those years, <strong>SIEGE</strong> itself<br />
has grown while providing insights into both the latest phenomena and the bedrocks<br />
of our industry.<br />
In addition, we at the GGDA have long felt that games are no longer defined by their<br />
programming, art, design, audio or any other single facet. Instead, games are defined<br />
by where these all come together, and in the unique interplay of artist and coder,<br />
designer and audio engineer. In recognition of this, we have numerous sessions that<br />
bring together a multidisciplinary look at a subject, and are excited to have audio<br />
experts on level design panels and programmers discussing tools for artists.<br />
So, this year we celebrate both where the industry has been and where its future lies.<br />
We look at those core parts of what make a game fun, embrace new technologies, and<br />
plunge into unfamiliar waters like games for health, gamification, augmented reality<br />
and more. We focus not only on the creative side of making games, but also the<br />
business side as we develop sustainable models that allow us to create more and<br />
better titles.<br />
Our keynote speakers are perfect examples of the direction in which games are<br />
headed. Dustin Clingman, interim executive director of the International Game<br />
Developers Association, is a veteran game developer who has always kept one eye on<br />
the future and the other eye on ensuring that his games are fun. Rob Carroll, director<br />
of publishing for Tapjoy, has also been working on the front lines of the game<br />
industry and now devotes his energies to expanding the mobile frontiers.<br />
Join them and the rest of the GGDA in helping shape the future of our industry in<br />
ways that are only now becoming apparent. We hope that the skills and friendships<br />
you develop at <strong>SIEGE</strong>2012 prove an instrumental part of this process, and we hope<br />
you will continue your involvement with the GGDA in the year to come.<br />
Respectfully,<br />
Andrew Greenberg<br />
President, Georgia Game Developers Association<br />
TABLE OF CONTENTS<br />
<strong>SIEGE</strong> 2012 ITINERARY 7<br />
SESSION SCHEDULE 10<br />
VENUE MAP 25<br />
QUICK REFERENCE CHART 26<br />
SPEAKERS 28<br />
Georgia Game Developers<br />
Association (GGDA) is a nonprofit<br />
trade association of<br />
businesses and professionals of<br />
the video and electronic game<br />
manufacturing industry of<br />
Georgia.<br />
GGDA is committed to the<br />
growth and development of this<br />
industry and the success of its<br />
members as they compete<br />
internationally.<br />
GGDA’s mission is to promote<br />
the growth and success of game<br />
manufacturers in Georgia by<br />
providing oversight and guidance<br />
of government and academic<br />
involvement, identification and<br />
availability of resources, creation<br />
and application of best practices<br />
and certifications. To learn more<br />
about GGDA, please check out<br />
our website at www.ggda.org.<br />
www.ggda.org