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PDF File - SIEGE!

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Welcome to <strong>SIEGE</strong><br />

What is GGDA<br />

It’s exciting to be part of a convention that can now boast of real successes. Since its<br />

inception six years ago, people have gotten jobs at <strong>SIEGE</strong>, companies have gotten<br />

funded, games have gotten designed, and more than a few toasts have been raised.<br />

People who began as volunteers <strong>SIEGE</strong> are now returning as respected speakers.<br />

While the industry has seen more than a few changes over those years, <strong>SIEGE</strong> itself<br />

has grown while providing insights into both the latest phenomena and the bedrocks<br />

of our industry.<br />

In addition, we at the GGDA have long felt that games are no longer defined by their<br />

programming, art, design, audio or any other single facet. Instead, games are defined<br />

by where these all come together, and in the unique interplay of artist and coder,<br />

designer and audio engineer. In recognition of this, we have numerous sessions that<br />

bring together a multidisciplinary look at a subject, and are excited to have audio<br />

experts on level design panels and programmers discussing tools for artists.<br />

So, this year we celebrate both where the industry has been and where its future lies.<br />

We look at those core parts of what make a game fun, embrace new technologies, and<br />

plunge into unfamiliar waters like games for health, gamification, augmented reality<br />

and more. We focus not only on the creative side of making games, but also the<br />

business side as we develop sustainable models that allow us to create more and<br />

better titles.<br />

Our keynote speakers are perfect examples of the direction in which games are<br />

headed. Dustin Clingman, interim executive director of the International Game<br />

Developers Association, is a veteran game developer who has always kept one eye on<br />

the future and the other eye on ensuring that his games are fun. Rob Carroll, director<br />

of publishing for Tapjoy, has also been working on the front lines of the game<br />

industry and now devotes his energies to expanding the mobile frontiers.<br />

Join them and the rest of the GGDA in helping shape the future of our industry in<br />

ways that are only now becoming apparent. We hope that the skills and friendships<br />

you develop at <strong>SIEGE</strong>2012 prove an instrumental part of this process, and we hope<br />

you will continue your involvement with the GGDA in the year to come.<br />

Respectfully,<br />

Andrew Greenberg<br />

President, Georgia Game Developers Association<br />

TABLE OF CONTENTS<br />

<strong>SIEGE</strong> 2012 ITINERARY 7<br />

SESSION SCHEDULE 10<br />

VENUE MAP 25<br />

QUICK REFERENCE CHART 26<br />

SPEAKERS 28<br />

Georgia Game Developers<br />

Association (GGDA) is a nonprofit<br />

trade association of<br />

businesses and professionals of<br />

the video and electronic game<br />

manufacturing industry of<br />

Georgia.<br />

GGDA is committed to the<br />

growth and development of this<br />

industry and the success of its<br />

members as they compete<br />

internationally.<br />

GGDA’s mission is to promote<br />

the growth and success of game<br />

manufacturers in Georgia by<br />

providing oversight and guidance<br />

of government and academic<br />

involvement, identification and<br />

availability of resources, creation<br />

and application of best practices<br />

and certifications. To learn more<br />

about GGDA, please check out<br />

our website at www.ggda.org.<br />

www.ggda.org

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