PDF File - SIEGE!
PDF File - SIEGE!
PDF File - SIEGE!
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36<br />
Herring, Randy (Owner, Asgard Studios)<br />
Randy Herring is a Scrum Master and Developer with 30 years of software development experience including agile<br />
project management, programming, designing software, documenting and promoting software, creating user<br />
documentation and web site content. He has experience in helping companies in a variety of industries develop their<br />
products and services. Randy Herring is the owner and a programmer for Asgard Studios.<br />
Herring, Raymond<br />
I am the Game Designer, 3D Artist and Technical Artist for Asgard Studios. I have been involved with digital art for<br />
over 7 years. My tool set includes Photoshop, Modo and Zbrush.<br />
Higgenbotham, James<br />
I got my start…well 22 years ago when I picked up my first game controller to start playing video games. I have been<br />
covering the video game industry for almost 7 years. (Focus on Nintendo) I have covered events from E3, Comic Cons,<br />
Round Tables, and Siege. Helped kick start Pure Nintendo magazine. Which is a digital and physical magazine and<br />
sadly now the only Nintendo Magazine in North America.<br />
Hubbell, Ken (Sr. Mgr. Learning Tech, Ingersoll Rand plc.)<br />
• 27 year veteran in animation, 2D/3D entertainment, business games and simulations – Red Storm Entertainment,<br />
the EPA, Glaxo, Raytheon Missile Systems, Lockheed Martin, Caterpillar, and the FAA.<br />
• Bachelor’s Degree in Industrial Design from NCSU and completing MS in Instructional Design and Technology at<br />
ECU.<br />
• 2011 recipient of the Association for Educational Communications and Technology Immersive Learning Award.<br />
• Gamer (D&D and other role playing computer and board games) since 1977.<br />
• Currently researching advanced techniques for business leveraging games and learning technologies to promote<br />
innovation<br />
Jacobson, Dov (Owner, Games That Work)<br />
Dov Jacobson joined the game industry in 1979, developing online games for Time Warner, art games for NY<br />
galleries, and coin-op games for - well, the Mafia. Later, as head of Turner Interactive in the 90's, he was responsible<br />
for several briefly celebrated mainstream titles. He recently served on the game development faculty of NYU. His<br />
boutique studio, GamesThatWork is a hub of Atlanta game talent. The studio creates specialty games for entertainment,<br />
learning, promotion and research. GamesThatWork has won recent serious game development competitions held by<br />
DARPA and IARPA and is now executing on those visions. At <strong>SIEGE</strong> 2012, the studio will debut "Brush Off", a lively<br />
game for six year-olds produced for the National Institute of Health.