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Course Structure<br />

Requires the completion of 24 units / 360 credit points.<br />

This course has three components:<br />

• Foundation Program - 4 Core Units and 4 Electives<br />

• Major Program - 8 Units<br />

• Supplementary Program - 8 Units comprising of:<br />

- Second Major - 8 Units; or<br />

- Minor + Electives - 4 Minor Units and 4 Electives; or<br />

- Elective Program - 8 Units<br />

Over the course of the degree, you may not undertake more<br />

than 10 units / 150 credit points at the 1000 Level and at least<br />

4 units / 60 credit points must be at the 3000 Level.<br />

Core Units<br />

Credit Points<br />

CCA1102 Representation and Interpretation 15<br />

CCA1103 Creativity: Theory, Practice and History 15<br />

CCA1108 Communications and Digital Technology 15<br />

CCA3111 Preparation for Professional Life 15<br />

Careers<br />

Photographer, Designer, Graphic Designer, Retail Spatial<br />

Designer, Interior Designer, Display and Event Designer,<br />

Game Designer, Animator, Web Designer, Web Developer,<br />

Desktop Publisher, CD Producer, DVD Producer, Digital<br />

Media Manager, Sound Recording Specialist, Sound Designer,<br />

Live Music Engineer, Sound Mixer, Audio Specialist, Film<br />

Director, Television Director, Film Producer, Television<br />

Producer, Cinematographer, Videographer, Film Editor, Film<br />

Critic, Scriptwriter, Script Editor, Script Producer, Production<br />

Manager, Production Coordinator.<br />

Major Areas of Study<br />

Animation<br />

Allows students to combine theory and practice in studying<br />

animation across a diverse range of applications.<br />

Units are offered in Drawing, Design, 2D and 3D Animation,<br />

Scriptwriting, Visual Effects and Advanced Animation Techniques.<br />

Provides opportunities for developing creative expression,<br />

vocational skills within the animation and related industries, and<br />

critical understanding and appreciation of the media. it trains<br />

students to think critically, to work collaboratively, to use new<br />

technologies and to develop a portfolio of their own work.<br />

Required Units<br />

Credit Points<br />

Six units selected from the following list:<br />

DES2206 Design Practices: Animation 15<br />

FAV1101 Introduction to Digital Video 15<br />

FAV3116 Animation and Filmosophy 15<br />

FAV3231 Digital Video 2 15<br />

FAV3240 Advanced Digital Video 15<br />

GDT2102 3D Visualisation 15<br />

IMM3205 3D Animation 15<br />

VIS1303 Introduction to Drawing 15<br />

Two units selected from the following list:<br />

DES2104 Vector Illustration 15<br />

FAV1111 Film and Cinema Studies 15<br />

FAV2102 Scriptwriting: Short Films 15<br />

IMM1121 Digital Photomedia 15<br />

IMM2123 Interactive Multimedia Authoring 1 15<br />

Environmental and Spatial Design<br />

Deals with the design of interior and exterior environments and<br />

spaces, applying sustainable practices to the design of retail and<br />

commercial spaces, or the design of products and environments<br />

that promote usability.<br />

Design is seen as part of a whole system and the major focuses<br />

on sustainable design practices that consider environmental,<br />

social, cultural and economic needs.<br />

Required Units<br />

Credit Points<br />

Six units selected from the following list:<br />

DES2206 Design Practices: Animation 15<br />

FAV1101 Introduction to Digital Video 15<br />

FAV3116 Animation and Filmosophy 15<br />

FAV3231 Digital Video 2 15<br />

FAV3240 Advanced Digital Video 15<br />

GDT2102 3D Visualisation 15<br />

IMM3205 3D Animation 15<br />

VIS1303 Introduction to Drawing 15<br />

Two units selected from the following list:<br />

DES2104 Vector Illustration 15<br />

FAV1111 Film and Cinema Studies 15<br />

FAV2102 Scriptwriting: Short Films 15<br />

IMM1121 Digital Photomedia 15<br />

IMM2123 Interactive Multimedia Authoring 1 15<br />

The most important thing I’ve taken from studying<br />

fashion at ECU is learning how to develop my creative<br />

concepts and turn them into a design.<br />

LIZ BROWN<br />

ECU Contemporary Fashion student<br />

Film and Video<br />

Allows students to combine theory and practice in studying film,<br />

cinema, television and new media.<br />

Provides opportunities for developing creative expression,<br />

vocational skills within the film and video industries, and critical<br />

understanding and appreciation of these media.<br />

42

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