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Cinematography-Theory-And-Practice

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Figure 9.24. (top) The timecodepanel on a Sony F900.Figure 9.25. (bottom) Most camerasoffer the choice of free run timecode(F-Run), where timecode runs continuouslyeven when the camera isnot running, or record run (R-Run)where the timecode advances onlywhen the camera is recording. Onthis camera, in between the two isthe Set function, which is used to setthe timecode. For identification oftapes, the hour (first two digits of thetimecode) is set to correspond to thenumber of the tape.29.97 VideoBefore the introduction of color, video ran at a true 30 frames persecond (fps). When the color portion of the signal was added, videoengineers were forced to slow the rate down to 29.97 fps.The reason for this is to prevent interference with the color subcarrier,which is the part of the video signal that carries color information.This slight slowdown of video playback leads to disagreement in themeasurement of video versus real time; one second is not evenlydivisible by 29.97. A frame rate of 29.97 fps is 99.9% as fast as 30fps. It is 0.1% (or one-thousandth) slower: 29.97 fps / 30 fps = .999(or 99.9%). This means that a frame rate of 30 fps is 0.1% (or onethousandth)faster than 29.97: 30 fps / 29.97 fps = 1.001 (or 100.1%).If it were running at precisely 30 fps, one hour of video wouldcontain exactly 108,000 frames. 30 frames x 3600 seconds = 108,000frames total. However, since video does not actually run at 30 fps,playing back 108,000 frames of video will take longer than one hourto play because: (108,000 frames) / (29.97 frames/sec) = 3,603.6seconds = 1 hour and 3.6 seconds. In timecode this is written as01:00:03:18. All of this means that after an hour, the playback is 108frames too long. Once again, we see the relationship of 108 framesout of 108,000, or 1/1000th. Sixty seconds of 30 fps video contains1800 frames. One-thousandth of that is 1.8. Therefore, by the endHD cinematography169

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