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Proficy Machine Edition Getting Started, GFK-1868H

Proficy Machine Edition Getting Started, GFK-1868H

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2<strong>Proficy</strong> <strong>Machine</strong> <strong>Edition</strong><strong>Machine</strong> <strong>Edition</strong> EnvironmentMACHINE EDITION ENVIRONMENTAll <strong>Machine</strong> <strong>Edition</strong> tools and editors appear in the <strong>Machine</strong> <strong>Edition</strong> window. Therun-time programs are separate Windows applications, so you can run a finishedapplication without starting <strong>Machine</strong> <strong>Edition</strong>.The following illustration shows a possible layout of the tools and a couple of theeditors available to you. Most of the time, you’ll be using only a few of these atonce—you can open and close tools and editors as you need them. Many tools arealso available only when editing a project. We’ll look at some of the tools in thefollowing section; for more details on the others, see the online Help.Navigator:Organizes and displaysproject information in atree structure.Toolchest:Containspreconfigured objectsthat can be draggedinto <strong>Machine</strong> <strong>Edition</strong>projects.Navigator tabs:Conveniently layersinformation about yourprojects.Inspector:Displays the propertiesof a selected object.InfoViewer:An embeddedbrowser used todisplay reports andcomprehensive help.Companion:A dynamic help windowthat providesinformation based onwhat you’re doing.FeedbackZone: Displaysoutput informationgenerated by<strong>Machine</strong> <strong>Edition</strong>components.Tabbed Editor window:One of many windows where you create and edit yourapplication. Tabs at the top let you switch between active TabbedEditor windows with the click of a mouse.Common <strong>Machine</strong> <strong>Edition</strong> ToolsData Watch:Displays the current statusof your project’s variables.12 <strong>Machine</strong> <strong>Edition</strong> 5.50<strong>GFK</strong>-<strong>1868H</strong>

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