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Gaz F10 The Kingdom of Kaarjala - Vaults of Pandius

Gaz F10 The Kingdom of Kaarjala - Vaults of Pandius

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CREATURES <strong>of</strong> the AUTUASMAA<strong>The</strong> Rimal HagAC 2HD 36*******Move 90’(30’)Attacks Touch/gaze, orone spellDamage 3d6/special, orby spellNo. Appearing 1 (1)Save As MU36Morale 10Treasure Type See BelowIntelligence Genius (19)Alignment ChaoticXP Value 46,500<strong>The</strong> Rimal Hag was once a Saamarisorceress <strong>of</strong> great power in the lost realm<strong>of</strong> Isanmaa. <strong>The</strong>n named Lovaara, shewas among the most skilled <strong>of</strong> the runemages in the arts <strong>of</strong> elementalism andplanar magics, but she was not contentwith the acclaim she received and wanteda land <strong>of</strong> her own to rule. An entropicemissary taught the sorceress wondroussecrets in exchange for her loyalty.Among the secrets gleaned were the arts<strong>of</strong> (Nithian) necromancy. Lovaara madea bid to control Isanmaa, but she wasultimately undone by the actions <strong>of</strong>Lemminkainen and other Saamari andVaarana heroes.Left forgotten by the people <strong>of</strong> Isanmaaand their descendants, Lovaara vowedvengeance against her former kinsmen. Ittook her many centuries to locate theSaamari – for they moved according tothe great path set forth by Lemminkainen– but Lovaara located them andestablished her own territory near theirnew home, <strong>Kaarjala</strong>. She has spent thefollowing centuries rebuilding hermagical might. <strong>The</strong> time to unleash herfury is nigh, and if successful, she willremake the north in her own image.Once a tall, pleasant-looking woman,with blond hair and amber eyes, Lovaaranow resembles a withered corpse cakedwith frost. <strong>The</strong> ancient injuries shesustained from the Isanmaa heroes andthe subsequent exposure to unwholesomemagics have corrupted her into a parody<strong>of</strong> what she once was. Despite herappearance, the Rimal Hag is not undead,but is a mortal who has prolonged her lifewith powerful magic.Whenever possible, she avoids directconfrontation, preferring to work throughproxies – either undead pawns or peoplebrought under her control.If the Rimal Hag is not casting a spellduring a round <strong>of</strong> combat, she may touchone opponent and gaze at that target oranother each round.<strong>The</strong> touch <strong>of</strong> the Rimal Hag freezes all<strong>of</strong> the moisture in the body part affected,inflicting 3d6 damage and stunning thevictim with pain (1d6 rounds). She maycontinue inflicting damage on a person inthis way simply by retaining her grip onher opponent. Individuals who perishfrom this freezing will rise in the nextday as undead servants <strong>of</strong> the Rimal Hag.Once per round, the Rimal Hag mayalso gaze at an opponent. <strong>The</strong> victimmust make a saving throw vs.Petrification with a -4 penalty or bepartially frozen by a wave <strong>of</strong> intense cold(treat as affected by a slow spell for 1d6turns). Opponents who attempt to avoidthis by not looking at the Rimal Hagsuffer a -4 penalty to all attacks. Unlike amedusa, the Rimal Hag is immune to theeffects <strong>of</strong> her own gaze should opponentsseek to reflect it.<strong>The</strong> Rimal Hag has a vast repertoire <strong>of</strong>spells at her disposal. Referees mayassume that she has access to everymagic-user spell in the any standard ruleset (e.g., the Rules Cyclopedia), andothers so desired.<strong>The</strong> Rimal Hag is immune to all spells– clerical, druidic, and magical – up to 4hlevel, and cannot be feebleminded or slainby death spells. Spells that inflict colddamage instead will heal her, up to hermaximum hit points; however, fire-basedattacks inflict full damage.<strong>The</strong> Rimal Hag is an adversary that theplayer characters should learn about onlylater on in their adventuring careers, andone that they should not encounter untilthey are <strong>of</strong> very high level.If encountered outside <strong>of</strong> her lair, shewill be carrying 2d4 magic items <strong>of</strong> thereferee’s choice. Inside her lair, theRimal Hag possesses another 5d8 magicitems, plus coins, gems, and jewelrygiven under Treasure Type H. Her laircontains many magical traps and is filledwith powerful servants – both living andundead.Native NamesAave, Haamu or Kummitus: ghost,apparition, phantom, or spectreAhma: wolverineAjattara: vadātājs (see <strong>Gaz</strong> F6)Akka, Haahka or Harppu: hagAnkerias: eelHaltija: fairy, gnome, or spiritHämähäkki: spiderHauki: pikeHiisi: goblinHirvi: elk or mooseHirviö or Epäsikiö: monsterIlves: lynxJättiläinen: giantJoutsen: swan (protected by the gods)Kakkiainen: a nocturnal leprechaun orspirit who appears in one’s dreams toreveal the location <strong>of</strong> treasureKani: rabbitKarhu: bearKarju: boarKehikko, Kehys or Luuranko: skeletonKeisari: griffon (archaic)Kettu or Repo: foxKissa: catKoira: dogKoirankuonolainen: koboldKokko: arctic rocKotka: eagle, artic rocKratti: banshee (guarding treasures)Leijona or Jalopeura: lionLupinkoiranlainen: lupinLohi: salmonLohikäärme: dragonMajava: beaverMammutti: mammothMehiläinen: beeMenninkäinen: earth elementalMörkö: bugbear, bogey, spookNäkki: a malevolent spirit or dryad-likecreature <strong>of</strong> pools and streams; mostlymales (cf. drowned maidens; <strong>Gaz</strong> F7).Noita: sorcererNoita-akka: crone <strong>of</strong> chaos or witchNorppa: ringed sealPaholainen: fiendPäiväkorento: dragonflyPässi or Lammas: sheepPeikko: hobgoblinPöllö or Tarhapöllö: owlPoro: reindeerRallattaa: trollSusi: wolfTonttu: brownie or impVampyyri: vampire26

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