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Gaz F10 The Kingdom of Kaarjala - Vaults of Pandius

Gaz F10 The Kingdom of Kaarjala - Vaults of Pandius

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VAULTS OF PANDIUS<strong>The</strong> <strong>Kingdom</strong> <strong>of</strong> <strong>Kaarjala</strong>An Un<strong>of</strong>ficial Game Accessory<strong>The</strong> trip from Kaarja to Rovaniemi had been quiet, with no surprises - Julius liked itthat way. But on this particular tract the forest grew dense and cast a gloomy pall,which did not sit right with the man."It shouldn't get this chilly so quickly," complained his companion, Glorin. A definitechill tainted the air - and it was still summer.<strong>The</strong> snap <strong>of</strong> twigs and branches, followed by the stench <strong>of</strong> decay, drew the party'sattention. Shambling, blackened forms stepped onto the road and surrounded them.Julius, Glorin, and the third member <strong>of</strong> their party formed a defensive position. <strong>The</strong>yhad encountered undead like this many times since coming to <strong>Kaarjala</strong>, and judgingfrom the numbers, this was going to be a tough fight. Perhaps they should haveaccepted that strange shaman's <strong>of</strong>fer to accompany them, after all.This is the tenth entry in a series <strong>of</strong> un<strong>of</strong>ficial <strong>Gaz</strong>etteer gaming aids forenthusiasts <strong>of</strong> the world <strong>of</strong> Mystara. This work covers the <strong>Kingdom</strong> <strong>of</strong><strong>Kaarjala</strong>, an isolated land within Norwold’s Arctic region whose existenceis made possible by a magic windmill that generates gold, grain, andwarmth.“<strong>The</strong> <strong>Kingdom</strong> <strong>of</strong> <strong>Kaarjala</strong>” provides descriptions <strong>of</strong> the history,settlements, races, and personalities <strong>of</strong> a nation that exists very much onthe fringes <strong>of</strong> the civilized world. King Kaarlo and his people shield thesouthern lands from many <strong>of</strong> the perils <strong>of</strong> the far north, but within thenation’s midst lurks an evil so powerful that it threatens to sweepeverything aside.This product also provides rules governing the effects <strong>of</strong> hypothermia andguidelines for playing two new classes unique to <strong>Kaarjala</strong>: the kanteleer, aheroic zither-strumming warrior; and the noaid, a mysterious spellcasterwho taps into the realm <strong>of</strong> spirits.

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