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Gaz F10 The Kingdom of Kaarjala - Vaults of Pandius

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SPECIAL RULES for KAARJALA: THE NOAIDENoaide Spells1 st Level 2 nd LevelBless (C)AuguryDetect Magic (C) Bless LandHold Portal (M)Frost WardLight (C)Cure Light Wounds (C)Predict Weather (D) Icy TouchProtect. from Evil (C) Invisibility (M)Resist Cold (C)Produce Fire (D)TrackSpeak with Animal (D)3 rd Level 4 th LevelContinual Light (C) Commune (C)Create SiediCreate LaavoFrozen FogCure Disease (C)Hold Person* (C) Dispel Magic (C)TrackLevel: 1Range: 60 ft.Duration: 6 turns + 1 turn per level <strong>of</strong>casterEffect: Reveals traveled pathThis spell illuminates the path taken bya named target. <strong>The</strong> target’s footprints ortracks are s<strong>of</strong>tly illuminated (equivalentto the brightness <strong>of</strong> a candle). Terraintype does not affect the visibility <strong>of</strong> thetrack. <strong>The</strong> noaid also will know thedirection <strong>of</strong> travel and roughly how longago the target passed by. <strong>The</strong> trail fadesas the spell expires.AuguryLevel: 2Range: 0 ft. (caster only)Duration: SpecialEffect: one question answeredDuring the casting ceremony, thecaster may pose one question to thespirits whose answer is a singlesentence (ex. “Will the harvest bebountiful this year?”, or “When willthe enemy army be ready to attackus?”). Prior to casting this spell, thenoaid must consume fresh reindeer.Remove Curse* (C) Ice BladeBless LandImproved ColdSpirit TravelLevel: 2ResistanceRange: 0 ft. (caster only)Warm AirSpeak with Plants (C)Duration: 1 hour per level <strong>of</strong> casterWater Breathing (D) Summon Animals (D)Effect: Sanctifies a 20-ft. diameter5 th Level 6 th LevelareaControl Winds (D) Anti-Animal Shell (D)Dispel Evil (C)Anti-Plant Shell (D) This spell sanctifies the groundCure Serious Wounds (C) Enchant (M)within ten feet <strong>of</strong> the caster, whichNeutralize Poison (C) Hold Monster (M) no evil spirit may enter. All foodPasswall (M)Rage <strong>of</strong> the North and water placed within the area areSpeak with Dead (C) Spirit Gatepreserved for the spell’s duration. IfTruesight (C)Summon Weather (D)the noaid is 8 th level or greater, thenWall <strong>of</strong> IceWall <strong>of</strong> Stone (M)those resting within the circle regain7 th Level1d6 for every 8 full hours <strong>of</strong> rest.Animal FormMove Earth (M)Charm Plant (M) Power Word Blind (M) Frost WardEarthgatePower Word Stun (M) Level: 2Lore (M)Speak with Stone Range: 20 ft.Duration: 1 hour per level <strong>of</strong> casterNew SpellsEffect: Creates a personal trap<strong>The</strong> frost ward renders a 10-ft. squarearea impassable to a specific creature orperson. If the spell’s target attempts tobypass the ward, he or she receives 1d6frost damage and must save vs. Spells orbe stunned for 1d6 turns.Icy TouchLevel: 2Range: TouchDuration: SpecialEffect: frost burn damage<strong>The</strong> touch <strong>of</strong> the noaid inflicts 1d4 +1/2levels points <strong>of</strong> frost damage (normalmelee attack). <strong>The</strong> maximum number <strong>of</strong>such attacks equals one-third the caster’slevel, rounded down. An icy touch canalso freeze up to one pint <strong>of</strong> liquid.Create SiediLevel: 3Range: 60 ft.Duration: 1 day per level <strong>of</strong> casterEffect: creates a temporary place <strong>of</strong>worshipWith this spell, the noaid consecrates asiedi, a sacred place <strong>of</strong> worship where itis possible to commune with spirits andgreater powers. While the siedi exists,any attempts to communicate with otherplanes are successful, and results aremore favorable at the referee’s discretion(i.e., auguries may allow two questions tobe asked instead <strong>of</strong> one).<strong>The</strong> noaid must decorate the site –stones must be arranged appropriately,and <strong>of</strong>ferings <strong>of</strong> metal and reindeer hornand bone must be made. If the noaid isespecially virtuous, or if he or she hasearned favor in the past, a request may bemade to make the siedi permanent. Suchplaces remain siedi until they are eitherdefiled or destroyed.Frozen FogLevel: 3Range: 120 ft.Duration: 6 turnsEffect: Creates a freezing cold, obscuringmist up to 20 ft. x 20 ft. x 20 ft.This spell creates a cloud <strong>of</strong> chillingvapors filling up to 8,000 cubic feet.Those caught inside the fog areeffectively blind and must save vs.Dragon Breath each round or take 1d4points <strong>of</strong> freezing damage. Those whoremain inside the cloud for a full turn orlonger must check against hypothermia.Improved Cold ResistanceLevel: 3Range: 0 ft. (centered on caster)Duration: 6 hoursEffect: All creatures within 30 ft.This spell is similar to resist cold, butsaving throws against cold-based attacksare made at +4, and damage is reducedby three points per die <strong>of</strong> damage (to aminimum <strong>of</strong> one point <strong>of</strong> damage).6

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