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Gaz F10 The Kingdom of Kaarjala - Vaults of Pandius

Gaz F10 The Kingdom of Kaarjala - Vaults of Pandius

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ARTIFACTS, TREASURES, and HIDDEN PLACESIlmarinen’s Automaton<strong>The</strong> Great Smith Ilmarinen crafted theAutomaton as a duplicate <strong>of</strong> the Maiden<strong>of</strong> Pojaara, the fey enchantress withwhom he had fallen in love. <strong>The</strong> objectis a golem formed <strong>of</strong> gold and silver andshaped such that there are no visibleseams – it literally resembles a beautifulyoung woman with golden skin, emeraldeyes, and silver hair. <strong>The</strong> Automatonwas physically perfect in every way, butit lacked a heart and soul and thus couldnever truly replace the Maiden.In rescuing the Isanmaan prince,Vainamoinen, the Automaton killed theMaiden, and Ilmarinen has never beenable to touch his creation again, hiding ituntil the Saamari needed it once more.<strong>The</strong> Automaton is currently located inone <strong>of</strong> Ilmarinen’s secret workshopssomewhere in <strong>Kaarjala</strong>, where it awaitsthe time when it will be needed oncemore to help protect Ilmarinen’s people.It is possible, however, to encounter it inthe wilderness.[Note: For the Automaton as an Artifact,see the Master’s Set – Ed.]Isanmaa<strong>Kaarjala</strong>n lore is filled with the exploits<strong>of</strong> Lemminkainen and Vainamoinen, aswell as a host <strong>of</strong> lesser heroes, whoperformed great deeds for Isanmaa. <strong>The</strong>greatest story, recounted in the player’ssection, is that <strong>of</strong> the rise and fall <strong>of</strong>Isanmaa and its people. <strong>The</strong> loss <strong>of</strong> theold homeland, and the great trek in search<strong>of</strong> a new home, is the subject <strong>of</strong> manysongs, and played a strong role in theformation <strong>of</strong> the <strong>Kaarjala</strong>ns’ psyche.Even today, the sense <strong>of</strong> loss is there –more so because the nature <strong>of</strong> theSaamari’s journey through Pojaaraensured that no one knew where theyemerged. No one knows exactly whereIsanmaa was located; there is only asense that it lay somewhere west <strong>of</strong> theIcereach Range. Most <strong>of</strong> those whosearched for it headed due west, andfound nothing.Isanmaa existed north <strong>of</strong> the modernWestern Alliance (<strong>Gaz</strong> F5) in territorymarked as Shonak Tribelands. <strong>The</strong> routetaken by the Saamari led north into thewestern Icereach and through atemporary gate into Pojaara. After theirtime <strong>of</strong> rest had ended, they werereleased into the Borean Valley, fromwhich they made their way east along amarked trail, crossing the Icereach Rangeat the end near the Winter Peaks. Eventhe Vaarana were turned around, headingthrough a maze <strong>of</strong> valleys beforeemerging north <strong>of</strong> the Icereach Range.<strong>The</strong> current inhabitants are mixture <strong>of</strong>semi-nomadic western Shonak tribes andBorean humanoids who <strong>of</strong>ten worktogether against that region’s far-rangingLowland Roags. <strong>The</strong> ruins <strong>of</strong> Kuusamoand a handful <strong>of</strong> other towns have beenovertaken by wilderness, such that only athorough search could find any traces <strong>of</strong>lasting habitation. Nevertheless, muchwas left behind and remains to bediscovered.KainuuAlthough the earliest tales make noexplicit mention <strong>of</strong> Kainuu, <strong>Kaarjala</strong>nfolklore states that Mikko and his peoplecame to Isanmaa from “a great valley farto the west”. Locations along the BoreanTier were erased over the centuries, butthe odd relic appears now and again inthe nations <strong>of</strong> West Haven, Taralon, andSnowden. It is conceivable that some <strong>of</strong>Ilmarinen’s early works survived andmay lie undisturbed.PojaaraPojaara is a fairy-realm (cf. Dreamland,<strong>Gaz</strong>5, PC1) that was originally ruled bythe Maiden, a powerful northern sidhe. Itwas a refuge to many fairy-kin during theearly years after the Great Rain <strong>of</strong> Fire.Pojaara takes the form <strong>of</strong> a lush,forested valley always in late spring.Roughly oval-shaped, its precise size isdetermined by the number <strong>of</strong> peopleoccupying it at any given time – it isalways large enough to accommodate itsinhabitants comfortably, with enoughfood in the form <strong>of</strong> game, berries, androots to keep them satisfied. Only spells<strong>of</strong> 3rd level or less may be cast here.Pojaara is accessed by portals thatresemble mountain passes, caves, or gapsin hills. <strong>The</strong>se portals appear all overnortheastern Brun, usually wheneversanctuary is needed – the realm possessesa rudimentary awareness and appearswhere it can do the greatest good. Onceentered, the portal closes; although thereis always at least one open portal betweenPojaara and Mystara at any given time.Thus, a person could pass throughPojaara and unknowingly reappear onMystara thousands <strong>of</strong> miles away<strong>The</strong>re is a single structure in Pojaara.<strong>The</strong> Maiden’s hall is a great longhouseconstructed <strong>of</strong> living pine trees. LikePojaara itself, the hall is not tied to astatic location. It is comfortablyappointed and always clean, and canaccommodate up to 100 people. Inaddition, the hall is blessed with a stasisfield that halts the progress <strong>of</strong> poisonsand illnesses as long as the afflictedperson remains within its walls. Anydamage done to the hall, or to the forests,is instantly regenerated.In addition to the attributes listedabove, the Maiden was capable <strong>of</strong> sealingPojaara <strong>of</strong>f from the Prime Plane entirelyand controlling where the portals opened.<strong>The</strong> means to do so are secreted awaysomewhere in the realm, as are clues tothe Maiden’s lost Ice Scepter.Saivo (<strong>The</strong> Spirit Realm)Saivo is the Vaarana name for theUnderworld, which is ruled by Jabbmeaaakka(Hel). It is an exact replica <strong>of</strong>the living world; but the lakes and oceansare as still as a pond, and the sky is pitchblack. Illumination comes from a faintluminescence that permeates everything.<strong>The</strong> souls <strong>of</strong> the deceased dwell herefor a time before reincarnating or movingon to other realms. Some souls, however,choose to remain, and spirits with evilleanings have been known to prey onmortal visitors.Visitors’ perceptions are colored bytheir own life experiences andpersonality, which modify the terrain insubtle – and occasionally terrifying –ways. Resident spirits can alsomanipulate how people perceive theirsurroundings. Due to their affinitytowards spirits, noaide are capable <strong>of</strong>viewing Saivo as it truly appears; thus,they are immune to any illusions createdby malevolent spirits. While there theymay also view past or future events (atthe referee’s discretion).28

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