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New Aesthetic New Anxieties - Institute for the Unstable Media

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of reality, touches a growing sense or suspicion towards <strong>the</strong> digital, or gives a senseof <strong>the</strong> limits or even <strong>the</strong> absolute, this is also because experienced reality beyondeveryday life is too difficult <strong>for</strong> most members of a society to move or understand.What we are dealing with is a heuristic pattern <strong>for</strong> everyday life – <strong>the</strong> parameterizationof our being-in-<strong>the</strong>-world. An example of parameterization as a kind of default (digital)grammar of everyday life would be say, that mediated through <strong>the</strong> 140 characters inTwitter or o<strong>the</strong>r social media.Computation in this sense can be considered as an onto<strong>the</strong>ology. A specific historicalepoch defined by a certain set of computational knowledges, practices, methods andcategories. Related to this is a phenomenological experience of frantic disorientationcaused by, or throught to be contributing to lived experience – which is not incidentallyan important marker of <strong>the</strong> specificity of <strong>the</strong> <strong>New</strong> <strong>Aes<strong>the</strong>tic</strong> that <strong>for</strong>egrounds or evenrenders as normal <strong>the</strong> loss of control, loss of human importance or <strong>the</strong> erasure ofdifference between human and non-human. There<strong>for</strong>e new aes<strong>the</strong>tic registrations of<strong>the</strong> computational regime involve, in an important sense, an abductive aes<strong>the</strong>tic builton patterning and first order logics, in which computational patterns and patternrecognition become a means of cultural expression.Patterns are deeply imbricated with computerized recognition, repeated codes,artifacts and structural elements that enable something to be recognised as a type ofthing (see Harvey 2011, 2012 <strong>for</strong> a visualisation of facial pattern recognition). This isnot just visual, of course. Patterns may be recognised in data sets, textual archives,data points, distributions, non-visual sensors, physical movement or gestures, haptic<strong>for</strong>ces, and so on. Indeed, this points to <strong>the</strong> importance of in<strong>for</strong>mation visualisation aspart of an abduction aes<strong>the</strong>tic in order to 'visualise' <strong>the</strong> patterns that are hidden insets of data.Thus, computationality (as an onto<strong>the</strong>ology) instantiates a new ontological ‘epoch’ asa new historical constellation of intelligibility. Code/software is <strong>the</strong> paradigmatic caseof computationality, and presents us with a computational 'objects' which are locatedat all major junctures of modern society. To view it as an onto<strong>the</strong>ology enables us tounderstand <strong>the</strong> present situation and its collections, networks, or assemblage of'coded objects' or 'code objects'.One of <strong>the</strong> things that <strong>the</strong> <strong>New</strong> <strong>Aes<strong>the</strong>tic</strong> strongly expresses (which indeed is not thatnew in fine art or pop culture) is <strong>the</strong> concept of a 'glitch ontology'. To see <strong>the</strong> 'eruptionof <strong>the</strong> digital into <strong>the</strong> physical' (which we understand as 'iruption') everywhere, is toacknowledge glitch as an ontological condition. Heidegger has very interestinglyconceptualised <strong>the</strong> way in which everyday objects come to presence and withdrawfrom our attention over time, depending on <strong>the</strong> way in which <strong>the</strong>y are used, which hedescribes as Vorhandenheit (or present-at-hand) and Zuhandenheit (or ready-tohand).The common example Heidegger uses is that of a hammer, which observed in adetached manner appears as 'present-at-hand', as an object decontextualised be<strong>for</strong>eus. In contrast, when used by <strong>the</strong> carpenter it becomes 'ready-to-hand', that is part of<strong>the</strong> activity, or making, of <strong>the</strong> carpenter, no longer noticed as a discrete object.In contrast to <strong>the</strong> more subtle shifts in <strong>the</strong> vision/use of <strong>the</strong> hammer, computationaldevices appear to oscillate rapidly between Vorhandenheit/ Zuhandenheit (present-45

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