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New Aesthetic New Anxieties - Institute for the Unstable Media

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Things explored relations between different materials in <strong>the</strong> world. This involved anaes<strong>the</strong>tics aimed at generating new hybrid or more-than-human collectives.The Power of Things exhibition included only a few screens, and <strong>the</strong>ir presence wasalways to support sculptural objects. Pigeon d'Or (2010) by Tuur van Balen, <strong>for</strong>example, was a proposal to genetically modify pigeons so <strong>the</strong>ir excrement iscomposed of soap and, <strong>the</strong>re<strong>for</strong>e, <strong>the</strong> city is cleaned ra<strong>the</strong>r than soiled when pigeonsdefecate. The installation included material things which gave viewers a sense of aproject's conceptual and <strong>the</strong>matic scope. Most works in <strong>the</strong> exhibition were sculpturalobjects, or objects with screens as support, instead of time-based or image-basedinteractive works. This was not a prohibition on <strong>the</strong> use of screens, but an attempt tocomplicate certain established and conventional exhibition practices in new media art.O<strong>the</strong>r works such as Irrational Computing (2011) by Ralf Baecker dealt with <strong>the</strong>materials and aes<strong>the</strong>tics of digital processes. Using semiconductor crystals (<strong>the</strong> keytechnical component of in<strong>for</strong>mation technologies), five modules based on variedelectrical and mechanical processes that <strong>for</strong>m a kind of primitive, macroscopic signalprocessors. Irrational Computing is not supposed to ‘function’ – its aim is to search <strong>for</strong><strong>the</strong> poetic elements on <strong>the</strong> border between ‘accuracy’ and ‘chaos’, amplifying <strong>the</strong>poetic side of <strong>the</strong>se materials. Similarly, Pulse (2008) by Marcus Kison dealt with <strong>the</strong>materials and affects of digital processes in <strong>the</strong> <strong>for</strong>m of a cascade of wires andexposed mechanical parts. Pulse is a live visualization of real-time emotionalexpressions on <strong>the</strong> internet. Each time an emotion is identified in a recent blog entry, ared shape-shifting object at <strong>the</strong> centre of <strong>the</strong> installation trans<strong>for</strong>ms itself, so that <strong>the</strong>new volume of <strong>the</strong> shape creates a visual representation of an overall currentemotional condition of internet users.Beyond <strong>the</strong> domain of new media art, human-computer relations are also not new to<strong>the</strong> contemporary art world. The works of Thomas Bayrle presented at dOCUMENTA(13) <strong>for</strong> example, are machines which move in rhythmic and hypnotic ways,accompanied by barely audible soundtracks of murmured prayers. Also atdOCUMENTA (13), in a neighbouring venue, several physical experiments byphysicist Anton Zeileger were installed, which affectively materialized <strong>the</strong> work of afield which is normally quite opaque to those outside it. Although <strong>the</strong> contemporary artworld could not be said to be hermetic (an interest in machines and <strong>the</strong>ir aes<strong>the</strong>ticsstretches back to at least Futurism), <strong>the</strong> new media art world and contemporary artworld still remain very much distinct. Manovich infamously referred to this as <strong>the</strong>difference between 'Turing-land' and 'Duchamp-land' (Manovich, 1996). CuratorCa<strong>the</strong>rine David expressed <strong>the</strong> Duchamp-land view in an early statement when shesuggested "technology in itself is not a category according to which I judge works. Thistype of categorization is just as outmoded as division into classical art genres(painting, sculpture…). I am interested in <strong>the</strong> idea of a project; ideally <strong>the</strong> means ofrealizing <strong>the</strong> project should arise from <strong>the</strong> idea itself" (1997). However, from <strong>the</strong>perspective of a decade of change, we can now recognize <strong>the</strong> reticent politics of <strong>the</strong>'project' as a characteristic of neoliberal governmentality.The conversation about <strong>the</strong> <strong>New</strong> <strong>Aes<strong>the</strong>tic</strong>, even though it arose from a designcontext, is remarkable <strong>for</strong> <strong>the</strong> way that it so naturally disregards established divides ofcreative industries, art practice and <strong>the</strong>ory. It posits an aes<strong>the</strong>tic turn that has4

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