10. THE NEW AESTHETIC AS MEDIATIONLet's explore <strong>the</strong> notion of mediation within <strong>the</strong> contours of <strong>the</strong> <strong>New</strong> <strong>Aes<strong>the</strong>tic</strong>, inparticular <strong>the</strong> computational contribution or facilitation of certain way of working,looking, and distributing. Whilst we are aware of <strong>the</strong> limitations that <strong>the</strong> structure ofthis book en<strong>for</strong>ces on our discussion of mediation, and especially <strong>the</strong> difficulties ofexplicating <strong>the</strong> complexities of computational media, it is clear that emerging creativepractices are problematising, in some sense, this medial dimension. Indeed, medialchange is linked to epistemic change – and here of course, we are referring to asoftware condition.Software presents a translucent interface relative to a common 'world' and soenables engagement with a 'world', this we often call its interface. It is tempting, whentrying to understand software/code to provide analysis at <strong>the</strong> level of this surface.However, software also possesses an opaque machinery that mediates engagementthat is not experienced directly nor through social mediations. Without anattentiveness to <strong>the</strong> layers of software beneath this surface interface we are indanger of 'screen essentialism'. In terms of this analytic approach, one of <strong>the</strong> keyaspects is that <strong>the</strong> surface can remain relatively stable whilst <strong>the</strong> machinery layer(s)can undergo frenetic and disorienting amounts of change (Fuller 2003). This franticdisorientation at <strong>the</strong> machinery layer is <strong>the</strong>re<strong>for</strong>e insulated from <strong>the</strong> user, who isprovided with a surface which can be familiar, skeuomorphic (from <strong>the</strong> Greek, skeuos -vessel or tool, morphe - shape), representational, metonymic, figurative or extremelysimplistic and domestic. It is important to note that <strong>the</strong> surface/interface need not bevisual, indeed it may be presented as an application programming interface (API)which hides <strong>the</strong> underlying machinery behind this relatively benign interface. Here, areuseful links to many of <strong>the</strong> <strong>for</strong>mulations around a notion of <strong>the</strong> <strong>New</strong> <strong>Aes<strong>the</strong>tic</strong>.Indeed, we argue that <strong>the</strong> <strong>New</strong> <strong>Aes<strong>the</strong>tic</strong> is interesting as a kind of pointing orgesturing towards mediation by digital processes, in some instances connecting toclaims whereby it renders human input or control unnecessary – similar to claims abouta non-human turn. This is <strong>the</strong> very act of automatic computation or a <strong>for</strong>m of idealizedartificial intelligence is in some senses a technical imaginary that runs through <strong>the</strong>Bridle/Sterling <strong>for</strong>mulation. <strong>Media</strong>tion itself can be understood within a frame ofunderstanding that implies <strong>the</strong> transfer between two points – often linked to notionsof in<strong>for</strong>mation <strong>the</strong>ory. Guillory argues,<strong>the</strong> enabling condition of mediation is <strong>the</strong> interposition of distance (spatial,temporal, or even notional) between <strong>the</strong> terminal poles of <strong>the</strong> communicationprocess (<strong>the</strong>se can be persons but also now machines, even persons andmachines). (Guillory 2010: 357)The software that is now widely used is part of a wider constellation of softwareecologies made possible by a plethora of computational devices that facilitate <strong>the</strong>colonisation of code into <strong>the</strong> lifeworld (see Berry 2012d). In o<strong>the</strong>r words, softwareenables access to certain <strong>for</strong>ms of mediated engagement with <strong>the</strong> world. This isachieved via <strong>the</strong> translucent surface interface and enables a machinery to be49
engaged which computationally interoperates with <strong>the</strong> world.AVAILABLE COMMODITIESIn this vein we want to explore <strong>the</strong> notion of availability in relation to this idea ofsurface. It is helpful here to think of <strong>the</strong> way that computationality has af<strong>for</strong>dancesthat contribute to <strong>the</strong> construction and distribution of a range of commodities. Wethink of computationality as <strong>the</strong> very definition of <strong>the</strong> framework of possibility <strong>for</strong>social and political life today, that is, again using computationality as an onto<strong>the</strong>ology(see previous chapter). Here we think of a commodity as being available when it canbe used as a mere end, with <strong>the</strong> means veiled and backgrounded. This is not only intechnical devices, of course, and also includes <strong>the</strong> social labour and material requiredto produce a device as such. But in <strong>the</strong> age of computationality we think it isinteresting to explore how <strong>the</strong> surface effects of a certain <strong>for</strong>m of computationalmachinery create <strong>the</strong> conditions both <strong>for</strong> <strong>the</strong> black boxing of technology as such, butalso <strong>for</strong> thinking about <strong>the</strong> possibility of political and social action against it. I will callthis <strong>the</strong> paradigm of availability. Upon this surface we might read and write whateverwe choose, as we are also offered a surface to which we might read <strong>the</strong> inscrutablehowever we might wish.What is striking about <strong>the</strong> paradigm of availability made possible by computationality,is that it radically re-presents <strong>the</strong> mechanisms and structures of everyday life,<strong>the</strong>mselves reconstructed within <strong>the</strong> ontology af<strong>for</strong>ded by computationality. Thismoment of re-presentation is an offering of availability, understood as infinite playand exploitability (interactivity) of a specific commodity <strong>for</strong>m which we might call <strong>the</strong>computational device. Here we think of <strong>the</strong> computational device both in terms of itsmaterial manifestations but also as a diagram or technical imaginary. That is, it is notonly restructuring <strong>the</strong> mechanisms and structures, but <strong>the</strong> very possibility of thinkingagainst <strong>the</strong>m. Part of <strong>the</strong> paradox of availaibility, however, is that <strong>the</strong> 'deeper'structures are progressively hidden and offered instead through a simplified 'interface'.In computational capitalism this affects not just <strong>the</strong> what we think of as naturallycomputational, <strong>for</strong> example a laptop, but also o<strong>the</strong>r technical and mechanical devicesthat are reconfigured through this paradigm.50