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Isadora Manual v1.3 - TroikaTronix

Isadora Manual v1.3 - TroikaTronix

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indicates a Scene in the Scene List by its position, where 1 is the first scene in<br />

the list, two is the second scene, etc.<br />

When a valid scene has been specified in this property, its name will appear<br />

after the number.<br />

• mode: Determines how the number in the scene property is interpreted. When<br />

this property is set to relative the scene to be activated is relative to the<br />

position of the current scene in the Scene List. When this property is set to<br />

absolute the Scene to be activated is based on its position in the Scene List.<br />

See scene property above for more information.<br />

• fade: (V1.1) Specifies a fade time, over which the video and audio in the<br />

newly activated scene will be faded in. (Note: The visual aspect of the fade in<br />

will only work if Hardware Accelerated Rendering is turned on in the Video<br />

tab of the Preferences.) The visual result of the fade in depends on a number<br />

of factors: what video is being rendered in the current scene, the setting of the<br />

blend and layer inputs in the Projector actors that become active, etc. See the<br />

section “Compositing with the Projector” on Page 137 for more information<br />

on taking advantage of multiple projectors.<br />

Add Alpha Channel (v1.1)<br />

Embeds an alpha channel into a video stream, which can be used by the<br />

Projector actor when rendering the video to a Stage.<br />

By embedding an alpha channel into a video stream, you can control the<br />

transparency of each pixel as it is rendered to the stage.<br />

When the Projector renders to the stage, it uses the embedded alpha mask<br />

information to determine the transparency of the video stream being rendered.<br />

Where the mask is white you will see the original video stream, where the mask is<br />

black you will see the anything that has been rendered to the stage previously (i.e.<br />

in a lower layer). When the brightness of the mask is a shade of gray you will see a<br />

mix of the original video stream and previously rendered images – how much of the<br />

background you will see is based on the mask’s brightness. When the mask is light,<br />

you will see more of the foreground; where it is dark, you will see more of the<br />

background. Below are examples foreground, background, and mask image, and the<br />

result of combining them through the alpha mask<br />

See the section “Compositing with the Projector” on Page 137 for more information<br />

on taking advantage of these features.<br />

<strong>Isadora</strong> <strong>Manual</strong><br />

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