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Isadora Manual v1.3 - TroikaTronix

Isadora Manual v1.3 - TroikaTronix

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You can easily find out the type of a property. Just move the mouse cursor over the<br />

property’s value edit box and then don’t move it for a moment. An information box<br />

will appear, that shows you the property’s name, type, and minimum and maximum<br />

values. It looks something like this:<br />

Understanding Value Scaling<br />

When connecting two numeric properties whose ranges of values are the same, you<br />

don’t need to think too much about what happens to the values as they pass through<br />

the link: when a value is sent out of the output, that same value appears at the input<br />

to which it is connected. Even when both properties don’t vary between 0 and 100,<br />

<strong>Isadora</strong> behaves in a consistent way by scaling the range of output values to match<br />

the range of inputs values. For example, when an output that varies between 0 and<br />

127 (e.g., a MIDI value) is connected to an input that varies between 0 and 100,<br />

<strong>Isadora</strong> will scale the values proportionally so that as the output goes from 0 to 127,<br />

the input will go from 0 to 100.<br />

<strong>Isadora</strong>’s default behavior works great when you want an input property to vary<br />

over its entire range. But what if you want a finer degree of control over an effect,<br />

so that a value will vary between 20 and 40 instead of 0 to 100? Or if you need an<br />

input value to go down when the output value driving it goes up? This tutorial<br />

shows you how to accomplish this.<br />

• Close any currently open <strong>Isadora</strong> documents. Then choose File > Open and<br />

locate the file called “Tutorial 8” in the “<strong>Isadora</strong> Tutorials” folder, located in<br />

the same folder as your <strong>Isadora</strong> application.<br />

• This document has three scenes. Click on the Scene called “Tutorial 8”. In it<br />

you will find a Sound Player actor, and a Mouse Watcher with its horz pos.<br />

output connected to the speed input of the Sound Player. Note that the sound<br />

started playing as sound as you clicked on the Scene, even though a Sound<br />

Player normally doesn’t start playing unless you trigger its restart input. In<br />

this scene, we added an “Enter Scene Trigger” actor to start the sound. The<br />

Enter Scene Trigger sends a trigger whenever the Scene it is in is activated.<br />

Thus, activating the Scene starts the sound automatically.<br />

• Now, move the mouse left and right. You will hear the sound go from a low<br />

pitch to a very high pitch, as its playback speed varies from 0 to 10 times<br />

normal speed. Note that <strong>Isadora</strong> is already scaling the values: as the Mouse<br />

Watcher’s horz pos. varies between 0 and 100, the Sound Player’s speed input<br />

<strong>Isadora</strong> <strong>Manual</strong><br />

49

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