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ased on real journalism content 10 . The project aims to provide a system whereby users can train and<br />

test their sensitivity to valuable news sources and learn editorial selection criteria based on a largescale<br />

database of news reports and readers’ preferences. As such, students are working as editors<br />

and gatekeepers in the virtual system, doing multiple choice questions and selecting what they<br />

believe the readers are most likely to read. The students’ choice will then be compared with the real<br />

world data. This content-rich system is imitating the future working of journalism students by including<br />

real-world data so that students can apply the theories into editorial practices. Though there are long<br />

way to go to translate open resources into innovations of pedagogies, these initiatives have shown<br />

inspiring and convincing examples.<br />

Interactive Publishing and Open Learning Space<br />

An EU open publishing initiative uses the term “liquid publications” (Cuel, Ponte, & Rossi, 2009) to<br />

define the new approach to publishing scientific knowledge: (a) content is updatable and knowledge is<br />

continuously evolving; and (b) knowledge is built in a constructivist way based on collective<br />

intelligence and social collaboration. In OIP, Internet users are empowered to actively co-create,<br />

share, edit, remix, and assess digital content, either individually or collectively. This makes OIP<br />

potentially a digital/open learning space, enabling interest-driven, social, and interactive learning.<br />

Literat (2012) frames the different levels of artistic participation (receptive, executory, and structural)<br />

in online crowdsourced art platforms and suggests that participants can play very different roles<br />

ranging from passive audiences of finished artistic product, engaged participant in redesigned<br />

projects, to co-designers and co-authors. This framework applies to a wide variety of OIP areas where<br />

learners can participate in knowledge developments at different levels and as different roles.<br />

Significant opportunities exist in using the OIP platforms as an interactive online learning space,<br />

which exist beyond the institutional Learning Management Systems. There are mainly four aspects of<br />

innovative learning designs:<br />

student publishing<br />

publications as assignments<br />

publishing selected essays<br />

open learning through OIP<br />

peer supports<br />

learning<br />

communities<br />

peer rating (marking)<br />

peer editing and coments<br />

crowd-oriented co-develoment<br />

group chat and community<br />

knowlege sharing<br />

leaner-public<br />

interaction<br />

public readership makes a difference<br />

engagement with 'real world'<br />

Figure 1: Major aspects and learning activities in the digital learning space enabled by OIP<br />

Student Publishing<br />

It is increasingly popular that educators take the advantages of self-publishing to publish the<br />

educational content they create. How about students? A large number of courses have writing<br />

assignments but students’ works are normally read only by examiners. This lags behind the<br />

development of Internet and open publishing. It is now viable and reasonable for students’ writing to<br />

have wider readership and educators should encourage it. The leading scientific journal Nature once<br />

published a research paper written by a group of pupils based on an experiment they conducted,<br />

which implies potentially significant value of student-made innovations. Students’ works like<br />

assignments, are part of overall knowledge commons of human beings, which should be accessible to<br />

everyone in the digital age. More importantly, publishing students’ works is beneficial for learning<br />

itself. Just as Jim Moulton argues, ‘Publishing was important. It gave me the opportunity to take the<br />

10 http://nsts001.com/index.php<br />

251<br />

FP:239

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