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All quiz questions are saved in a XML-document, a software- and hardware-independent document<br />

format used for data storage. 1 Teachers can add questions either by editing the XML-file in a standard<br />

editor or during gameplay by using the quiz button in the settings menu. There is a pool of questions<br />

for each item. When a question is needed for a quiz, the question is randomly picked from a bank of<br />

questions.<br />

Analytics Module: Logging<br />

For analytic reasons all user interactions are documented into a log file. The information would<br />

include the duration of the game, collaboration tools chosen for communication, interaction with the<br />

items, and so on. This can be useful for analytics purposes to see how students gather their<br />

information, the means of communication they prefer, how long it takes them to find items and much<br />

more.<br />

Improvements over the first prototype<br />

Based on an evaluation of the OWL virtual world (first prototype) implemented by Tomes’ (2015), the<br />

following issues were raised:<br />

• Use of dated and old-fashioned graphics<br />

• Poor controls and navigation (especially in the pyramid maze)<br />

• Lack of interaction with picked up items<br />

• Limited engagement and reward system<br />

• Itemboard has no intuitive controls, limited space and is not working as expected<br />

The re-design and development of the new world in Unity, moreover, made the following<br />

improvements concerning the collaborative tools and challenging nature of the game: In order to<br />

oblige to the third and fourth entry in the list, the challenge-based picking-up of items was introduced<br />

in order for students to revise the knowledge that they have gained as a result of completing the task<br />

of collecting a series of items. In order to pick up certain items and access new information, the<br />

players had to answer questions about an item. Thereby, students are forced to learn about the item<br />

that they have collected. They also have to consider and figure out if the items collected are part of<br />

the story, as not all items in the game area are relevant to the story. Given the negative feedback of<br />

the itemboard and the lack of space, this feature was completely revised. An evaluation of the<br />

adaptations made to the tool and the improved learning environment in Unity has yet to be done. A<br />

comparison between OWL and Unity as game-platforms is useful along with the lessons learned for<br />

the implementation of virtual learning worlds.<br />

Conclusion<br />

The virtual worlds described in this paper provided an example of how immersive learning and<br />

activity, challenge or game-based learning can be developed. These tools offer many advantages<br />

compared to conventional teaching techniques, such as exploring an environment regardless of<br />

geographic or content-related constraints, collaborating with people from around the world and<br />

offering a more immersive way of learning than ever before. The importance of adapting to new<br />

learning technologies and tools is recognised by educational researchers, practitioners, and software<br />

designers.<br />

The goal of the project was to revise and redesign educational activities and processes in an<br />

immersive, virtual learning environment that incorporates the implementation of a set of learning tools<br />

in Unity. The objectives of using the virtual world as an immersive platform is to (1) acquire<br />

knowledge (2) enhance the conceptual understanding, (3) assess student learning. In the Egyptian<br />

environment, this is done through a series of game-like elements with challenges for students to<br />

collect items and their information, assembling the story and gaining an understanding of the subject.<br />

The learning was assessed by taking a quiz at the end of the game. The objectives were facilitated by<br />

the use collaborative learning, exploratory learning, and challenge-based or game-based learning.<br />

1 http://www.w3schools.com/xml/ 29-06-2015<br />

327<br />

FP:315

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