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DIGITAL USE DIVIDE<br />

While essential, closing the digital divide alone will not transform learning.<br />

We must also close the digital use divide by ensuring all students understand<br />

how to use technology as a tool to engage in creative, productive,<br />

life-long learning rather than simply consuming passive content.<br />

Simply consuming media or completing<br />

digitized worksheets falls short.<br />

Media<br />

production<br />

Interaction<br />

with experts<br />

Global<br />

connections<br />

z z z<br />

Immersive<br />

simulation<br />

Design<br />

Coding<br />

Peer<br />

collaboration<br />

PASSIVE USE<br />

ACTIVE USE<br />

However, we have to be cognizant of a new digital divide—the disparity between students who<br />

use technology to create, design, build, explore, and collaborate and those who simply use technology<br />

to consume media passively. 16,17,18,19<br />

On its own, access to connectivity and devices does not guarantee access to engaging educational<br />

experiences or a quality education. 20 Without thoughtful intervention and attention to the way<br />

technology is used for learning, the digital use divide could grow even as access to technology in<br />

schools increases. 21,22,23,24<br />

Providing Technology Accessibility for All Learners<br />

<strong>Learning</strong> experiences enabled by technology should be accessible for all learners, including those<br />

with special needs. Supports to make learning accessible should be built into learning software<br />

and hardware by default. The approach of including accessibility features from the beginning<br />

of the development process, also known as universal design, is a concept well established in<br />

the field of architecture. Modern public buildings include features such as ramps, automatic<br />

doors, or braille on signs to make them accessible by everyone. In the same way, features such<br />

OFFICE OF Educational Technology<br />

18

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