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Character animation crash course

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XII<br />

CHARAC TER ANIMATION CRASH COURSE<br />

here they are- how they work, and why they work the way they do. There will be some<br />

theory along the way, plus frequent referencing of classic cartoons for those wanting to<br />

see the ideas expressed here in glorious movement and colo r. Mostly, though, it's the<br />

nuts-and-bolts stuff that no one ever tells the serious student or the avid professional.<br />

It is essentially the souped-up version of my <strong>animation</strong> notes, created in the 1980's<br />

for up-and-coming animators at my former London studio, Pizazz Pictures. These<br />

notes have been Xeroxed and copied (and, yes, plagiarized) for a couple of decades<br />

now, passed from animator to animator as a kind of underground secret source of<br />

information. Well, now you hold it in your hands, complete with updated material,<br />

new chapters, new drawings (clearer ones, I hope, and ones the major stu dios won't<br />

consider copyright infringement), and further enhancements added during my years<br />

at Walt Disney Featu re Animation.<br />

I've had the benefit of working with some fanta stic animators, in my formative<br />

years, especially Richard Williams, Ken Harris, Art Babbitt, and Tissa David, whose<br />

knowledge (and generosity with it) continues to fuel and inspire me. I've also spent<br />

many years analyzing and dissecting the work of all of my <strong>animation</strong> heroes, attempting<br />

to distill their awesome mastery of the medium into the miracle elixir, "Essence of<br />

Cartoon ." I have derived so much pleasure and creative fulfillment from these people<br />

and their craft that I hope this book honors their tradition of imparting their wisdom<br />

to those who seek to know more.<br />

I'm particularly concentrating on traditional cartoon <strong>animation</strong>, since it's what animators<br />

most closely associate with my technique. However, applying these ideas to<br />

more subtle, realistic <strong>animation</strong> can often be simply a matter of toning down the<br />

broadness but utilizing the same principles - and, of <strong>course</strong>, these principles are just<br />

as viable in the ever-expanding fields of computer, Flash, and paperless <strong>animation</strong> as<br />

they are in the old-school hand-drawn world.<br />

In the end, no one can really "teach" anyone how to animate, and I make no<br />

attempt to do so here. The best I can do is offer insights and methods that have<br />

helped me over the years. The rest is up to the individual - to harness the information<br />

into something usable for his or her own creative expression. Whatever twists,<br />

turns, and technologies continue to develop in our medium, the investment of perso<br />

nal feelings and emotions will always be <strong>animation</strong>'s future.

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