19.12.2017 Views

Character animation crash course

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Acting in Animation -<br />

Part 2: Dialogue<br />

Here we'll concentrate on the broad technical aspects of animating dialogue scenes,<br />

having covered most of the theoretical stuff in the previous chapter.<br />

• Listen to the soundtrack!<br />

Over and over again, in fact, until you have memorized the dialogue perfectly, with<br />

all of the accents and nuances intact. Is the dialogue a series of sentences or just one?<br />

Do you have to put across a range of emotions, or just a single thought? How do you<br />

con vey to the audience that your characters are in control of their own thoughts and<br />

bodies?<br />

• Phrasing<br />

Listen to the soundtrack carefully and think of an interesting pattern of movement<br />

in which to couch a particular phrase or sentence. This pattern of movement should<br />

serve two chief purposes: 1. to make a visual equivalent of the highs and lows found<br />

in the actor's delivery. 2. To express visually the thought behind the spoken words.<br />

It may be helpful to think of phrasing as a musical line (there is music to speech<br />

patterns) with notes that naturally rise and fall. Many animators find it useful to use<br />

a mirror to act out dialogue lines for themselves and then attempt to reproduce<br />

the ir acting in drawings. Others prefer to invent or recall ways of expressing emotio<br />

ns based on experience and intuition. Either way, by phrasing actions around a<br />

29

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!