19.12.2017 Views

Character animation crash course

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

ATTITUDE POSES<br />

II<br />

Moving Holds<br />

Lots of animators use this technique to make a pose read, but still give the character<br />

so me life. The majority of the character can be traced back or on a held eel, with<br />

one or two moving bits (eyes, ears, whiskers, or some sort of secondary foot or<br />

hand movement). Another moving hold technique is to have the character cushion<br />

in slowly to your storytelling pose for what would be the duration of the proposed<br />

hold. (For example, if your character is meant t9 be held for 24 frames, draw one<br />

key slightly less progressed to the final pose, and do tight inbetweens that cushion<br />

in to the last key over the 24-frame length.) Computer <strong>animation</strong> makes even more<br />

frequent use of moving holds, since the common experience has been that having a<br />

CG character in a frozen hold makes it look like a very dead plastic model.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!