LCAD-Catalog-2016-2018
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elationships with publisher contacts, producers, art<br />
directors, and marketing departments. Students also<br />
will learn how to manage game development teams<br />
through milestone scheduling, setting realistic time<br />
considerations for tasks, and agile methodologies to<br />
keep developers accountable and prepared for the<br />
inevitable rapid schedule changes in production.<br />
ELECTIVE CLASSES<br />
UI-UX DESIGN FOR UNITY<br />
(Elect)<br />
2-4 Units<br />
This course focuses on player interaction with user<br />
interface elements. How a player interacts with a<br />
game will make or break their experience. Students<br />
will explore the hazards of clunky gameplay and<br />
ineffective presentations of information. Students will<br />
learn to balance what is on screen so that players will<br />
feel empowered by the information presented rather<br />
than burdened by it.<br />
TOOL THEORY<br />
(Elect)<br />
2-4 Units<br />
Tool Theory focuses on the placement of different<br />
functions in a pipeline. This course will focus on<br />
streamlining a repetitive task or batch operation.<br />
Learning to speed up production processes and to<br />
spot and improve bottlenecks by implementing new<br />
tools or repurposing old ones.<br />
SCALE AND SCOPE IN PROJECT DEVELOPMENT<br />
(Elect)<br />
2-4 Units<br />
This course will instruct students on best practices<br />
for managing project scope and feature inventories.<br />
Understanding these practices is important to keeping<br />
gameplay focused on players’ core experiences. In<br />
Scale and Scope in Project Development, students<br />
will learn to spot when a project is getting away from<br />
core ideas and will learn best methods for saving and<br />
repurposing trimmings for future projects.<br />
PARTICLE SYSTEMS AND ADVANCED LIGHTING<br />
(Elect)<br />
2-4 Units<br />
Particle Systems and Advanced Lighting focuses on<br />
bringing worlds to life with subtle movements and<br />
grand lighting. Details like motes of dust and pollen in<br />
the air, leaves falling from trees, and smoke bellowing<br />
from trenches are examples of finishing touches that<br />
will help make a game experience more dynamic.<br />
Mood and color are additional factors that contribute<br />
to a vibrant world. This course will explore mastering<br />
use of these effects and more.<br />
SPECIAL TOPICS IN GAME DESIGN<br />
(Elect)<br />
2-4 Units<br />
Special Topics in Game Design focuses on current<br />
topics in the field of game design. Topics include<br />
process, art, development, and marketing.<br />
GRADUATE FIELD INTERNSHIP<br />
(Elect)<br />
3 Units<br />
The Graduate Field Internship allows students to<br />
undertake an internship in a field of study of their<br />
own choosing.<br />
GRADUATE TEACHING INTERNSHIP<br />
(Elect)<br />
3 Units<br />
The Graduate teaching internship allows students<br />
to undertake a teaching assignment under the<br />
supervision of a faculty member of <strong>LCAD</strong>’s BFA<br />
program in Game Art.<br />
MFA DRAWING<br />
PICTORIAL SPACE<br />
(/)<br />
3 Units<br />
This course will examine concepts of pictorial<br />
space that move beyond the single viewpoint of<br />
one- and two-point perspective. Horizontal and<br />
vertical panoramic formats integrating multiple<br />
perspectives will be used as the setting for narrative<br />
structures that interact with the space dynamically.<br />
Experimentation with topographical and worm’s eye<br />
views will also be included. Art Historical precedents<br />
dating from the Renaissance to contemporary periods<br />
will form the basis of a dialogue on the nature of the<br />
perception and representation of space.<br />
TIME: SEQUENCE, PROCESS AND NARRATIVE<br />
(PA617)<br />
3 Units<br />
The depiction of time will be examined in a number<br />
of ways both through single and serial imagery. The<br />
notion of simultaneity within a single image will be<br />
treated as a phenomenon of the creative process and<br />
of narrative progression. Sequential imagery drawing<br />
on conventions of comic books and graphic novels<br />
will depict linear narratives and variations on single<br />
themes. Depictions of time throughout Art History<br />
will be cited and used as visual paradigms.<br />
COLOR: COMPOSITION AND PSYCHOLOGY<br />
(PA616)<br />
3 Units<br />
This course will explore the structural and thematic<br />
aspects of color composition. Works will be created<br />
based on color harmonies and contrasts, gestalt<br />
groupings, chromatic light, dominant hue and<br />
saturation contrasts. The class will investigate the<br />
psychological and narrative potentials of these<br />
combinations. Homework will use color composition<br />
strategies to support narrative content. Readings<br />
on the scientific and psychological bases of color<br />
perception will be a part of the class.<br />
APPROPRIATION<br />
(PA614)<br />
3 Units<br />
This studio course will examine the various historical<br />
and contemporary strategies of appropriation and<br />
recontextualization of imagery. Beginning with the<br />
borrowed styles and formats of the Baroque period<br />
through the ironic anti-modernist gambits of Pop and<br />
the selective reuse of visual mass media conventions<br />
in contemporary art, the class will execute a series<br />
of works experimenting with each approach. Goals<br />
of the class will include the incorporation of coopted<br />
imagery into a synthetic representational<br />
artwork. Questions of originality and authorship<br />
will be explored in class discussions and short<br />
written assignments. Examples of the various types<br />
of appropriation will be reviewed through slide<br />
presentations.<br />
SURREALISM<br />
(PA618)<br />
3 Units<br />
The class will use the theoretical writings and major<br />
artworks of the Surrealist movement as the basis<br />
for a series of studio projects. The canonical texts<br />
of psychology dealing with the unconscious will<br />
also play a role in the assignments. Image-making<br />
strategies that draw on the unconscious including<br />
automatic drawing and the exquisite corpse will be<br />
deployed. Additionally, Surrealist literary works will<br />
be a source of subject matter.<br />
POLITICAL NARRATIVE/IDENTITY<br />
(PA619)<br />
3 Units<br />
Contemporary events and issues will be used as a<br />
starting point for allegories dealing with political<br />
subject matter. Historical and contemporary examples<br />
of imagery that explores social content will serve<br />
as paradigms for assignments. Varieties of cultural<br />
perspective on particular events will be examined<br />
and will be informed by texts that address strategies<br />
of reading and issues of identity.<br />
MYTHOLOGICAL/SYMBOLIC NARRATIVE<br />
(PA620)<br />
3 Units<br />
This course will draw on classical literary sources to<br />
create contemporary narrative works. Readings from<br />
the Western and non-Western canon will form the<br />
basis for each assignment. Readings from Structuralist<br />
philosophy texts will supplement and inform the<br />
strategies for placing the historical narrative into a<br />
contemporary translation.<br />
REQUIRED LIBERAL ARTS COURSES<br />
THESIS PREPARATION<br />
(LA621 / 622 / 633)<br />
1 Units<br />
These one-unit, specialized academic courses are<br />
designed to help the student develop a substantial<br />
academic Thesis that both describes and analyzes<br />
the process involved in the creation of the MFA<br />
studio work. This in-depth analysis will integrate<br />
the student’s understanding of historical and<br />
contemporary issues in art as they relate to themes<br />
CATALOG<br />
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