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Weeds Meads and Steeds PDF

After an alcoholic wizard accidentally curses a forest, it’s up to a group of misfit adventurers to set things right. There’s Dranden, a saddle maker wanting to boost his business; Belfast, a ruggedly handsome man who is also dangerously clumsy; Toble, a smelly, disgusting goblin who wants to do some good with his miserable, wretched existence; Rendle, a dull-witted academic who’s entirely obsessed with amphibians; and finally Zelendra, a half-elf priestess who ran away from home in search of true love. But their relatively easy quest of chopping down an infected tree quickly turns dangerous as they uncover a deeply sinister plot that’s bigger and far more ancient than any of them could imagine. With the entire kingdom at risk these brave souls must battle an ice elemental, survive their evil twins, traverse the shadow realm, and destroy a rampaging monster; all while tripping over, getting lucky, or taking naps – whatever works! They learn how to set aside their differences and grapple with life’s big questions such as; can you trust your perception of reality, is chasing after love a noble pursuit, what are the metaphysics of luck, and do frogs taste better than chickens?

After an alcoholic wizard accidentally curses a forest, it’s up to a group of misfit adventurers to set things right. There’s Dranden, a saddle maker wanting to boost his business; Belfast, a ruggedly handsome man who is also dangerously clumsy; Toble, a smelly, disgusting goblin who wants to do some good with his miserable, wretched existence; Rendle, a dull-witted academic who’s entirely obsessed with amphibians; and finally Zelendra, a half-elf priestess who ran away from home in search of true love.

But their relatively easy quest of chopping down an infected tree quickly turns dangerous as they uncover a deeply sinister plot that’s bigger and far more ancient than any of them could imagine. With the entire kingdom at risk these brave souls must battle an ice elemental, survive their evil twins, traverse the shadow realm, and destroy a rampaging monster; all while tripping over, getting lucky, or taking naps – whatever works!

They learn how to set aside their differences and grapple with life’s big questions such as; can you trust your perception of reality, is chasing after love a noble pursuit, what are the metaphysics of luck, and do frogs taste better than chickens?

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PAI NFUL NEW S<br />

axe like it nearby <strong>and</strong> it would take half a year to gather the appropriate resources<br />

to forge a new one. No, we have to travel far, far to the Northeast, to a smaller<br />

kingdom called Tallamoor. From there we'll travel to a mountain range where<br />

there's an ancient vault that contains the axe we need.”<br />

Toble, listening from the lobby, furrowed his already wrinkly green brow<br />

<strong>and</strong> thought about the quest Bur had given him; 'far to the east' – or was it west?<br />

– 'through the mountains <strong>and</strong> up some steps', or something like that. Toble<br />

couldn't remember because it had been a while <strong>and</strong> the elves convinced him that<br />

the orcs were only trying to get rid of him, but doubt still remained. Maybe Bur<br />

spoke of an actual magical weapon, <strong>and</strong> was also trying to banish him at the same<br />

time? Either way, Toble would keep his eyes <strong>and</strong> ears open during this trip.<br />

“Tallamoor?” Zelendra said. “I've heard of it, surrounded by treacherous,<br />

mostly impassable terrain. It's going to take months to travel there.”<br />

“True.” Pournel said with a nod, which shook his bushy eyebrows. “That's<br />

why we will use a fast method of travel to get there, but first we shall rest here<br />

for today <strong>and</strong> leave tomorrow. I'll prepare a feast for tonight, so none of you<br />

should eat too much beforeh<strong>and</strong>. My home is welcome to you all. You may go<br />

into any room <strong>and</strong> have a look at all my stuff, just try not to snoop around too<br />

much. There is magic here that may be harmful. I don't want any of you to lose a<br />

limb reaching into some dark corner, or become trapped within endless maze-like<br />

chambers. In fact, it's probably best not to touch anything <strong>and</strong> not to go into any<br />

room except the ones I've already shown you. Just to be safe.”<br />

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