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Weeds Meads and Steeds PDF

After an alcoholic wizard accidentally curses a forest, it’s up to a group of misfit adventurers to set things right. There’s Dranden, a saddle maker wanting to boost his business; Belfast, a ruggedly handsome man who is also dangerously clumsy; Toble, a smelly, disgusting goblin who wants to do some good with his miserable, wretched existence; Rendle, a dull-witted academic who’s entirely obsessed with amphibians; and finally Zelendra, a half-elf priestess who ran away from home in search of true love. But their relatively easy quest of chopping down an infected tree quickly turns dangerous as they uncover a deeply sinister plot that’s bigger and far more ancient than any of them could imagine. With the entire kingdom at risk these brave souls must battle an ice elemental, survive their evil twins, traverse the shadow realm, and destroy a rampaging monster; all while tripping over, getting lucky, or taking naps – whatever works! They learn how to set aside their differences and grapple with life’s big questions such as; can you trust your perception of reality, is chasing after love a noble pursuit, what are the metaphysics of luck, and do frogs taste better than chickens?

After an alcoholic wizard accidentally curses a forest, it’s up to a group of misfit adventurers to set things right. There’s Dranden, a saddle maker wanting to boost his business; Belfast, a ruggedly handsome man who is also dangerously clumsy; Toble, a smelly, disgusting goblin who wants to do some good with his miserable, wretched existence; Rendle, a dull-witted academic who’s entirely obsessed with amphibians; and finally Zelendra, a half-elf priestess who ran away from home in search of true love.

But their relatively easy quest of chopping down an infected tree quickly turns dangerous as they uncover a deeply sinister plot that’s bigger and far more ancient than any of them could imagine. With the entire kingdom at risk these brave souls must battle an ice elemental, survive their evil twins, traverse the shadow realm, and destroy a rampaging monster; all while tripping over, getting lucky, or taking naps – whatever works!

They learn how to set aside their differences and grapple with life’s big questions such as; can you trust your perception of reality, is chasing after love a noble pursuit, what are the metaphysics of luck, and do frogs taste better than chickens?

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C LOS E CALL<br />

from afar to make sure she was safe, <strong>and</strong> also to make sure no one else was<br />

wooing her. If he had suspected anything, anything at all, he would have sped up<br />

his process <strong>and</strong> make every effort to approach her more quickly. But since there<br />

appeared to be no one, he became comfortable taking his time. Perhaps there was<br />

something he missed; sideways glances, secret smiles, or love notes passed<br />

between her <strong>and</strong> someone else.<br />

“Hey?” Zelendra waved her h<strong>and</strong> in the air to catch Rendle's attention. “Are<br />

you alright? I kind of lost you there.”<br />

“What? Oh sorry.” Rendle rubbed his sweaty forehead <strong>and</strong> panted with<br />

short, erratic breaths.<br />

“I asked if you ever loved someone before or if she's your first?”<br />

“I have to go.” Rendle darted away towards the mansion but turned for a<br />

moment to Zelendra. “Thank you, however, it was helpful.”<br />

Watching the highly anxious academic clamor back into the mansion,<br />

Zelendra strolled to the stable <strong>and</strong> sighed with pity. “Poor guy, probably only<br />

likes the pretty ones. Hopefully she doesn't hurt him too much.”<br />

Lining up hammers, mallets, leather bits, padding, <strong>and</strong> wire, all on top a work<br />

bench, Dr<strong>and</strong>en looked with fondness upon the assortment of items he needed to<br />

fashion the new saddle. Crafting has always been in the family, but with each<br />

generation it had slightly altered to something else due to market forces.<br />

Pipperwhip the first whittled, <strong>and</strong> carved intricate clocks <strong>and</strong> watches, but the<br />

necromancer Neezlemek put an end to that. Then his son crafted walking sticks,<br />

as they came into fashion for a time since everyone had to have one, as a way to<br />

display their own unique personality. But they fell out of popularity because it<br />

made people appear too old, hobbling around on sticks of wood.<br />

The next son in the family was a weapon smith, because a combative sport<br />

named Death Cage became immensely popular. Many weapons needed fixing<br />

after each match, which created a booming industry <strong>and</strong> caused the Pipperwhips<br />

to be on their way back to the top, or at least somewhere in the middle.<br />

Unfortunately the sport was outlawed because of the gruesome injuries sustained<br />

by the participants <strong>and</strong> sometimes the audience.<br />

The next son, Dr<strong>and</strong>en's father, hammered designs on anything, so that rich<br />

people could display their family emblems on plates, silverware, shoes, <strong>and</strong> even<br />

toilet seats. But having your name printed on everything made it almost<br />

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