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Weeds Meads and Steeds PDF

After an alcoholic wizard accidentally curses a forest, it’s up to a group of misfit adventurers to set things right. There’s Dranden, a saddle maker wanting to boost his business; Belfast, a ruggedly handsome man who is also dangerously clumsy; Toble, a smelly, disgusting goblin who wants to do some good with his miserable, wretched existence; Rendle, a dull-witted academic who’s entirely obsessed with amphibians; and finally Zelendra, a half-elf priestess who ran away from home in search of true love. But their relatively easy quest of chopping down an infected tree quickly turns dangerous as they uncover a deeply sinister plot that’s bigger and far more ancient than any of them could imagine. With the entire kingdom at risk these brave souls must battle an ice elemental, survive their evil twins, traverse the shadow realm, and destroy a rampaging monster; all while tripping over, getting lucky, or taking naps – whatever works! They learn how to set aside their differences and grapple with life’s big questions such as; can you trust your perception of reality, is chasing after love a noble pursuit, what are the metaphysics of luck, and do frogs taste better than chickens?

After an alcoholic wizard accidentally curses a forest, it’s up to a group of misfit adventurers to set things right. There’s Dranden, a saddle maker wanting to boost his business; Belfast, a ruggedly handsome man who is also dangerously clumsy; Toble, a smelly, disgusting goblin who wants to do some good with his miserable, wretched existence; Rendle, a dull-witted academic who’s entirely obsessed with amphibians; and finally Zelendra, a half-elf priestess who ran away from home in search of true love.

But their relatively easy quest of chopping down an infected tree quickly turns dangerous as they uncover a deeply sinister plot that’s bigger and far more ancient than any of them could imagine. With the entire kingdom at risk these brave souls must battle an ice elemental, survive their evil twins, traverse the shadow realm, and destroy a rampaging monster; all while tripping over, getting lucky, or taking naps – whatever works!

They learn how to set aside their differences and grapple with life’s big questions such as; can you trust your perception of reality, is chasing after love a noble pursuit, what are the metaphysics of luck, and do frogs taste better than chickens?

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TAL LAM OOR<br />

“Let's slow our pace to give our horses a break.” Pournel said, reacting to<br />

the treacherous rocky terrain popping up. “Past here should lead to another dirt<br />

path, which leads straight to Vallea.”<br />

Continuing on, they followed Pournel through the rocky maze, <strong>and</strong> the<br />

change in pace was nice – giving more opportunity for conversation.<br />

“How do you like your saddle?” Dr<strong>and</strong>en asked, noticing how the wizard<br />

slumped over.<br />

“It's very nice.” Pournel perked up for a moment at the question, only to nod<br />

off again. “I feel so relaxed in it. I may even take a nap.”<br />

Dr<strong>and</strong>en sensed that now was the best time to get any sort of information<br />

out of the wizard, who had been so tight lipped about everything the whole trip.<br />

Dr<strong>and</strong>en was desperate for at least a few answers to his many questions, but he<br />

knew that if Pournel suspected anything, the conversation would end with 'none<br />

of your concern' or, 'there was a lot that happened that's of no consequence' or, 'I<br />

can't quite recall, ask me again later' or even the dreaded, 'don't worry about<br />

such matters'. The wizard obviously knew far more than he let on, <strong>and</strong> had a<br />

stockpile of experiences that vastly eclipsed everyone else's combined; villains<br />

vanquished, l<strong>and</strong>scapes explored, lovers conquered, <strong>and</strong> friends lost. Dr<strong>and</strong>en<br />

wanted to hear it all, but he had to start with the smaller stuff <strong>and</strong> work his way<br />

up.<br />

“Hey Pournel.” Dr<strong>and</strong>en said, grunting a little to clear his throat. “There's<br />

been something on my mind, since we went into Deathfall forest.”<br />

“What is it?” Pournel took a final gulp from his flask <strong>and</strong> placed it in his<br />

satchel.<br />

“You had mentioned something about a 'wizards code'. I just wanted to<br />

know more about it.”<br />

“Yes, the code is a set of rules wizards are required to follow. One rule is<br />

that a wizard must make some effort to make it known to others that they are a<br />

wizard, before using magic, even defensively. This is to offer the perpetrator a<br />

chance to make things right or to surrender. Most of us wear pointy hats to<br />

convey our wizardry. Another rule is to never use magic to make someone<br />

wealthy.”<br />

“Wait? You can make someone wealthy?” Dr<strong>and</strong>en's eyes widened.<br />

“It would make sense.” Belfast said. “I can imagine a wizard could turn lead<br />

into gold.”<br />

“Not only that,” Pournel added, “but also any activity that would otherwise<br />

lead to making someone rich. Such as excavating a mountain for it's minerals,<br />

using fire spells to endlessly heat a furnace for a steel factory, or many other<br />

things.”<br />

139

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