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Gametraders Live September Magazine

Gametraders latest magazine, featuring venom, a love letter to Jurassic Park and much much more!

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When No Man’s Sky first came out I was<br />

incredibly excited. I came from an Eve:<br />

Online background and loved many<br />

aspects of that game but simultaneously<br />

hated how slow it felt and how you never<br />

had direct control over your ship (it’s a<br />

point and click game, for the uninitiated).<br />

When No Man’s Sky was announced and<br />

shown off, I soaked it in like Squidward<br />

eating Krabby Patties. Then, when it<br />

was released, I played it for about three<br />

hours before hanging up my boots and<br />

walking away from the depressingly<br />

isolated and limited experience.<br />

Now? Now I can’t stop playing it. Every<br />

day I feel an eager temptation to play it,<br />

and when I do I’m lost in this universe<br />

for at least an hour (which is a lot of<br />

time for me to devote to a session). I<br />

love the exploration, the discovery, the<br />

interaction with aliens, and the possibility<br />

of easily and meaningfully interacting<br />

with people. I love that the resources<br />

required are always available in some<br />

way, shape, or form, and usually rather<br />

easily. I love that I continue to learn as<br />

I play the game, figuring out how to<br />

do things better and more efficiently. I<br />

love the gorgeous sunsets on beautiful<br />

planets... which quickly turn into deadly<br />

hot acid rain. I love that I can literally<br />

pick it up and play for a bit, quickly save,<br />

and then resume right where I left off. I<br />

love how easy it is for friends to join my<br />

play sessions. There are so many things<br />

about this game that I love, now, that I<br />

could keep going on like this for quite<br />

some time.<br />

What makes this update even better are<br />

the implications for the future of the<br />

game, with this as the basis for what<br />

to expect. Hello Games’ press release<br />

was rather telling of the developer’s<br />

intentions in this respect:<br />

“This is an incredibly important update for<br />

us, but it’s also just another step in a longer<br />

journey, and we’ll continue to support No<br />

Man’s Sky in this way for the foreseeable<br />

future. This is an incredibly important update<br />

for us, but it’s also just another step in a<br />

longer journey, and we’ll continue to support<br />

No Man’s Sky in this way for the foreseeable<br />

future.”<br />

No Man’s Sky has gone on a long<br />

journey, from being straight up bad, to<br />

middling, to now good. So who knows,<br />

it’s possible that one day No Man’s Sky<br />

will eventually morph into a superb<br />

game.<br />

In truth, dozens of major features that<br />

have been added to No Man’s Sky since<br />

its disastrous launch in 2016, and many<br />

more significant tweaks have been made<br />

beyond that. If you own the game but<br />

quickly gave up on it back in 2016 then<br />

now is a great time to experience all of<br />

these improvements for yourself. I can<br />

honestly say I have never seen such a<br />

drastic turnaround in all of video gaming<br />

- No Man’s Sky was a complete and utter<br />

disappointment but now it’s finally fun to<br />

play.<br />

By Ben Dye, VGChartz

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