04.10.2018 Views

Gametraders Live September Magazine

Gametraders latest magazine, featuring venom, a love letter to Jurassic Park and much much more!

Gametraders latest magazine, featuring venom, a love letter to Jurassic Park and much much more!

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Was the response by the Vita<br />

community what you’d hoped<br />

it would be? Were you pleased<br />

with the feedback you received?<br />

César: We met a lot of people<br />

really interested on the game being<br />

made for the Vita, and just like<br />

many of the development team,<br />

there were fans of the system that<br />

really got into it once we showed<br />

one build of it at PAX. We were<br />

really pleased to find out we were<br />

not the only ones that wanted this<br />

game on Sony’s portable system.<br />

Antonio: When we announced<br />

the game was coming to the<br />

Vita we got an overwhelmingly<br />

positive response from the<br />

community and they supported<br />

us a lot on our Kickstarter, so<br />

releasing the game on the<br />

platform is a big priority for us.<br />

How did you first come into<br />

contact with Sony regarding<br />

Vita development? How has<br />

Sony been to work with?<br />

Antonio: We met our contact in<br />

Sony at a development event in<br />

Mexico and they have been very<br />

supportive from the start; we<br />

received a dev kit really quickly<br />

after getting in contact with<br />

them.<br />

How have you found working on<br />

Vita as a piece of hardware? Is it<br />

difficult to develop for? Have you<br />

had to make substantial changes<br />

to Pato Box to get it running?<br />

Antonio: The portability on the<br />

system is great but it has been<br />

difficult for us to adapt the game<br />

for it. The stages on Pato Box<br />

are kinda big and we made the<br />

mistake early on of not taking<br />

the Vita memory into account, so<br />

getting the 3D exploration right<br />

has been a challenge for us. Most<br />

of the changes were made on the<br />

exploration side but we are did<br />

our best to keep the experience as<br />

similar as possible to the PC version.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!