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Gametraders Live September Magazine

Gametraders latest magazine, featuring venom, a love letter to Jurassic Park and much much more!

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On top of that, in Color Splash had Nintendo<br />

decided to make two games in a row that<br />

employed the same design. The previous title<br />

- Sticker Star - actually sold the second most<br />

in the series, so an argument could be made<br />

that people didn’t mind the new system at all.<br />

On the other hand Super Paper Mario sold<br />

the most out of any title and that had taken a<br />

completely different approach.<br />

Those results are both great and horrible at<br />

the same time. What in my view is the best<br />

game in the series, Paper Mario: The Thousand<br />

Year Door, had the highest attachment ratio of<br />

any of entry. But the second best was actually<br />

Color Splash and if Nintendo decides to look<br />

at just attachment ratios, we may never see the<br />

franchise return to what many of us want (a<br />

more traditional Paper Mario game).<br />

When it comes to sales it’s probably more<br />

useful to look at physical attach ratios, which<br />

roughly work out as follows:<br />

Super Paper Mario – 3.7%<br />

Paper Mario: Sticker Star – 3.3%<br />

Paper Mario: The Thousand Year Door – 10.3%<br />

Paper Mario – 4.2%<br />

Paper Mario: Color Splash – 6.1%<br />

Color Splash could, however, be considered a<br />

bit of an outlier when it comes to attachment<br />

ratio because people were starving for a game<br />

on a system that was woefully unsupported.<br />

That’s purely speculation and I could be wrong,<br />

but either way it sold less than a million at<br />

retail, which is definitely lacklustre.

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