04.10.2018 Views

Gametraders Live September Magazine

Gametraders latest magazine, featuring venom, a love letter to Jurassic Park and much much more!

Gametraders latest magazine, featuring venom, a love letter to Jurassic Park and much much more!

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Did you feel the need to<br />

fill a hole in the market left<br />

by narrative-driven boxing<br />

games like Punch Out?<br />

How difficult is the game? Did<br />

you want to challenge players<br />

or make it accessible for<br />

newcomers?<br />

Will the game be PlayStation<br />

TV compatible?<br />

Antonio: We are working on it!<br />

César: We thought that the<br />

logical answer to making a<br />

game based on the character<br />

using the comic aesthetics<br />

would be Punch Out. The fact<br />

that there was need in the<br />

market for that kind of games<br />

just made it click afterwards.<br />

César: At the end we decided<br />

to have a very challenging<br />

game that felt fair to the player.<br />

We always had in mind the<br />

newcomers to this kind of game,<br />

but we wanted to maintain the<br />

challenging aspects of the Punch<br />

Out series.<br />

Will you attempt a physical<br />

release of Pato Box if the<br />

opportunity arises?<br />

Antonio: Yes! It’s something we<br />

really want to do but we are still<br />

looking into it to see what is our<br />

best option.<br />

What features make Pato<br />

Box unique? What made<br />

you decide on including<br />

exploration-based elements in<br />

addition to the fighting?<br />

César: Pato Box will show you<br />

a world that is a mixture of<br />

serious themes and places<br />

mixed with some really stupid<br />

moments and characters,<br />

making it a bizarre and unique<br />

experience. Most of the fights<br />

were designed to keep the<br />

simplicity of the Punch Out<br />

controls but to expand on the<br />

mechanics surrounding enemies<br />

to make it an original game.<br />

The exploration-based elements<br />

are meant to show more of the<br />

story of this world and act as a<br />

“break” between the hardcore<br />

fights in it.<br />

What is the expected length<br />

of the game? Anything<br />

to encourage multiple<br />

playthroughs?<br />

César: I think it really depends<br />

of what type of player you are.<br />

For some the fights are the core<br />

within the game and they will<br />

jump right to the action, trying<br />

to achieve a high rank within<br />

each fight. Others want to dig<br />

into the story of the hero and<br />

his world and will try to find<br />

every secret and detail around<br />

the characters, not to mention<br />

the collectables we left scattered<br />

around. I like to think you can<br />

jump back to the game anytime<br />

to do all this stuff and discover<br />

more easter eggs hidden within,<br />

or just to get better at the<br />

bosses.<br />

Finally, two questions I’ve been<br />

asking everyone – what are<br />

some of your favourite games<br />

you’ve played on Vita?<br />

César: Tearaway, Gravity Rush,<br />

Hotline Miami and Sound Shapes.<br />

Antonio: Persona 4 Golden and<br />

Gravity Rush are my favorites.<br />

Which of the two Vita models<br />

(LCD or OLED) is your favourite?<br />

César: OLED for me, it looks<br />

gorgeous.<br />

Antonio: OLED also, the screen is<br />

amazing.<br />

I’d like to thank Antonio and Cesar for<br />

taking the time to talk to me. You can<br />

follow updates on their game Pato<br />

Box and any future Bromio projects<br />

via their website, but they’re most<br />

active on Twitter! - Adam Cartwright

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!