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Gametraders Live September Magazine

Gametraders latest magazine, featuring venom, a love letter to Jurassic Park and much much more!

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The story in Horus Station is<br />

purposefully — and sometimes<br />

bewilderingly — vague. An astronaut<br />

wakes up on the Horus space station<br />

after a catastrophic event. Sections<br />

of the installation have broken apart,<br />

entire areas are on lockdown, and<br />

hostile security robots run amok.<br />

As the nameless, faceless hero pulls<br />

the station back together, destroys<br />

rampaging robots, and re-engages<br />

a host of deactivated systems,<br />

more information about Horus and<br />

its extraterrestrial purpose comes<br />

into view. Even so, that “more”<br />

information is, by the end of the<br />

adventure, insufficient.<br />

Developer 3rd Eye Studios deserves<br />

much respect for opting for<br />

environmental storytelling in its zerogravity<br />

thriller, and in the process<br />

skipping cinematic cut-scenes, but<br />

the game’s vagueness come at a<br />

price: an often incomprehensible<br />

storyline that leaves the player with<br />

a nagging question by the time<br />

the end credits roll — did I miss<br />

something?<br />

As you decipher the game’s abstruse<br />

story, you’ll explore the multichambered<br />

station in zero-g, fight<br />

off murderous robots, and solve<br />

a few simple puzzles. Navigation<br />

without gravity is the principal joy<br />

of Horus Station, thanks to a clever<br />

control scheme where players can<br />

extend a hand by pressing up on<br />

the left control stick, grasp a nearby<br />

bulkhead or console, and launch<br />

forward simply by releasing the stick.<br />

At first, it’s a bit daunting, but after a<br />

few minutes it becomes a responsive,<br />

liberating experience — even better,<br />

ostensibly, in the optional VR mode.<br />

Shooting is worthwhile also, mainly<br />

because of a surprisingly diverse<br />

arsenal of firearms. Among them: an<br />

introductory pea-shooter, a semiauto<br />

pistol, a scattershot gun, a<br />

sniper weapon, and several more.<br />

Players can equip weapons in either<br />

the right or left hand (the same goes<br />

for a hookshot device and a portable<br />

motor, which make mid-air navigation<br />

easier). While Horus Station’s armory<br />

and shooting mechanics are solid,<br />

its enemy encounters are decidedly<br />

less impressive. The same rival robots<br />

appear again and again, and attack<br />

in similar patterns. Basically, if you<br />

unholster your weapon early, you’re<br />

likely to win. If the floating foes fire<br />

first, it’s probably game over — which<br />

means a quick reset at a nearby<br />

checkpoint, with all your progress<br />

intact. Overall, firefights aren’t nearly<br />

tactical enough and fall on the<br />

repetitive side.

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