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Gametraders Live September Magazine

Gametraders latest magazine, featuring venom, a love letter to Jurassic Park and much much more!

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What engine does Pato Box run<br />

in?<br />

Antonio: Pato Box runs on<br />

Unity - the engine has been<br />

great for us and we feel really<br />

comfortable using it.<br />

How long did it take to<br />

develop the game in total?<br />

Antonio: The PC version took<br />

around 1 year and 8 months<br />

to develop. After that release<br />

we have been working on fixes,<br />

the arcade mode, and the ports<br />

of the game for around 4-5<br />

months.<br />

Has it been difficult raising<br />

awareness of your game<br />

within the ever-growing indie<br />

market?<br />

César: I wouldn’t say it has<br />

been difficult but rather a slow<br />

process. We have relied on<br />

the users and their opinions<br />

on the game and how they<br />

recommend the game on social<br />

media and blogs. We have<br />

been lucky enough to grab<br />

the attention of some popular<br />

webpages that got interested<br />

in it as well expanding the<br />

exposure of it.<br />

Let’s talk about the game<br />

itself. What was the<br />

inspiration behind Pato<br />

Box? What made you<br />

decide on a boxing duck?<br />

César: The character and<br />

some of the story was<br />

pitched at Bromio based on<br />

a comic book I created in my<br />

free time. The main character<br />

was charismatic enough<br />

to bring attention to the<br />

whole idea and we started<br />

brainstorming every idea that<br />

would bring the character to<br />

life.

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