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Gametraders Live September Magazine

Gametraders latest magazine, featuring venom, a love letter to Jurassic Park and much much more!

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Gameplay<br />

As important as representing your series well<br />

is, playing well is just as significant, and it’s<br />

here where Fire Emblem Warriors shines over<br />

Hyrule. A number of significant improvements<br />

are either unique to or simply present in FE<br />

Warriors that are not available in Hyrule.<br />

Arguably the most significant improvement<br />

is the ability to change characters on the fly,<br />

which allows players to quickly be in several<br />

places on the map rather than having to run<br />

back and forth constantly. This function is<br />

completely absent in the Wii U version of<br />

Hyrule Warriors, and while present in both the<br />

3DS and Switch versions, it’s significantly limited<br />

and, in many cases, not even available.<br />

FE Warriors also brings in the concept of the<br />

weapon triangle from the Fire Emblem series,<br />

which functions essentially as type advantages<br />

between units. This, in turn, helps alleviate a<br />

lot of the bullet (or sword?) spongy nature that<br />

tougher enemies would otherwise possess.<br />

Having trouble with a tougher foe? Plan your<br />

units’ positioning correctly so that you can take<br />

advantage of the weapon triangle and give<br />

yourself an advantage in combat. This also adds<br />

a degree of strategy to the game, and it adds<br />

another much needed layer of complexity to<br />

keep things interesting later in the game when<br />

the joy of simple button mashing has worn<br />

off. Hyrule lacks any equivalent, and as a result<br />

many foes will require long stretches of running<br />

up, getting a few hits, and ducking out before<br />

they attack again. Taking down foes is almost<br />

always enjoyable in FE Warriors, whereas it can<br />

turn into something of a grind in Hyrule.<br />

The last major benefit present is that, while<br />

FE Warriors does copy a lot of its movesets,<br />

the movesets that are there tend to be much<br />

more enjoyable than the ones in Hyrule.<br />

Playing Lucina/Chrom is probably the most<br />

fun I’ve had in a Warriors game, and other<br />

characters such as Lyn, Robin, Lissa, Ryoma,<br />

Olivia, Frederick, Azura, and Oboro are all<br />

incredibly enjoyable to use. While Hyrule has<br />

a greater variety of movesets, they are often a<br />

lot slower, more easily interrupted by enemy<br />

attacks, and just don’t hold the same visceral<br />

appeal as most of Fire Emblem’s. Out of the<br />

movesets in Hyrule, I only found myself really<br />

enjoying Ganondorf, Zelda, and Tetra, and<br />

leaving a lot of the cast relatively untouched.<br />

WINNER: FIRE EMBLEM WARRIORS

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