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Issue 57

The UK's outdoor hospitality business magazine for function venues, glamping, festivals and outdoor events

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EVENTS<br />

encounters that do not last for a very long<br />

time and the outcome is a lasting memory<br />

linked to positive emotions (but can also be<br />

negative). A typical example of an encounter<br />

that could trigger positive emotions is a meal<br />

at a restaurant where the front of house staff<br />

responds to customers in a way that makes<br />

them feel special or a specific dish that tastes<br />

like something they have never experienced<br />

before. These kind of experiences are key to<br />

being successful in the events, tourism and<br />

hospitality industries.<br />

EXTENDED OR EXTRAORDINARY<br />

EXPERIENCE<br />

In contrast, extended or extraordinary<br />

experiences differ from peak/memorable<br />

experiences in respect to their duration.<br />

These would usually last several days or<br />

sometimes weeks. These experiences are<br />

usually self-steered rather than guided and<br />

their ultimate effect is specific memories<br />

linked to emotions. They may constitute<br />

several encounters over a longer period of<br />

time. They are immersive by nature because<br />

the encounters take place in the same<br />

physical context e.g. a city, region, country,<br />

or a bike or walking trail. Backpacking in<br />

Australia is a typical example of an extended<br />

or extraordinary experience. Once again this<br />

is highly relevant to business professionals<br />

being successful in the events, tourism, and<br />

hospitality industries.<br />

TRANSFORMATIVE OR FLOW EXPERIENCE<br />

Our final considered experience is the<br />

transformative or flow experience.<br />

What makes these different is that they<br />

are absorbing by nature as opposed to<br />

immersive, and usually bring about learning<br />

or a change in the individual. These changes<br />

can relate to an increase in a skill level<br />

e.g. getting better at playing the guitar,<br />

rock climbing, yoga, etc. or an increase in<br />

knowledge levels such as understanding<br />

architecture, haute cuisine or history.<br />

Participants would go through intense<br />

concentration on a task as they get into the<br />

‘flow’ of the experience and possibly lose<br />

track of time and place. These experiences<br />

can be purposely designed, staged and<br />

managed by coaches, guides and experts for<br />

business professionals in the events, tourism<br />

and hospitality industries.<br />

So how can my students and event<br />

professionals create positive visitor<br />

experiences from their participants engaging<br />

in memorable encounters that have a longlasting,<br />

moving effect?<br />

“A CUSTOMER JOURNEY INCORPORATES ALL THE RELEVANT<br />

ENCOUNTERS AND SITUATIONS THAT OCCUR PRIOR, DURING<br />

AND AFTER YOUR PARTICIPANT HAS CONSUMED A SPECIFIC<br />

PRODUCT OR SERVICE”<br />

TOUCH POINTS AND CUSTOMER JOURNEY<br />

MAPPING<br />

If we go back to the experience of eating an<br />

exceptional dish at a restaurant, we should<br />

note that this is not the only encounter<br />

that will occur during the visit. There will<br />

be interaction with the restaurant staff, an<br />

impression of the interior of the restaurant,<br />

observation/interaction with other guests<br />

and enjoyment (or dislike) of the food<br />

and drink. These series of situations and<br />

encounters are typical of many event,<br />

tourism and hospitality experiences and<br />

together they make up your so-called<br />

customer journey.<br />

A customer journey incorporates all<br />

the relevant encounters and situations<br />

that occur prior, during and after your<br />

participant has consumed a specific product<br />

or service. Now whether this customer<br />

journey includes specific peak, extended or<br />

transformative experiences, these activities<br />

within the context of your customer journey<br />

are normally referred to as ‘touch points’.<br />

In other words, the various types of touch<br />

points within a specific customer journey<br />

can determine what types of experiences<br />

will be linked to a customer that is<br />

consuming a specific product or service.<br />

For example, booking a ticket for a<br />

theatre show on your home laptop is done<br />

with relative ease and will influence your<br />

expectations of the show. The same applies<br />

to conversations that you might have<br />

with other visitors when dropping your<br />

coat at the cloakroom or buying a drink<br />

at the bar. Then there is the performance<br />

itself, the interlude, end of show and<br />

departing the theatre. Whether the overall<br />

customer journey turns into a memorable<br />

or extraordinary experience depends on<br />

the combination of the personal, social and<br />

physical contexts in which each encounter<br />

and situation took place.<br />

Together these ‘activity peaks’ and ‘nonactivity<br />

lows’ create a unique structure to<br />

the customer journey. Music festivals usually<br />

try to create a peak at the beginning but<br />

also try to build up the biggest peak near<br />

the end of the festival. By scheduling an<br />

interesting artist in the first few hours you<br />

may be able to attract visitors to arrive early<br />

and consume more food and drink.<br />

The customer journey map for a meal at<br />

a high-end restaurant would run something<br />

like as follows. The starting point for the<br />

meal’s service delivery process is a table<br />

reservation made by phone or through the<br />

restaurant’s website; if this touch point is<br />

managed this can stimulate excitement and<br />

anticipation. The next touch point is the<br />

customers arriving at the restaurant, the<br />

host checking their reservations, taking their<br />

coats and escorting them to their table, once<br />

again raising expectation and excitements<br />

levels.<br />

The next touch point is at the table where<br />

the guests may order some appetisers and<br />

then front of house will provide a food and<br />

wine menu, talking through the specials. The<br />

guests are given some time to decide what<br />

to order, take in the atmosphere and observe<br />

other guests; this would invoke relaxation<br />

and satisfaction. The waiter returns and<br />

communicates the order to the kitchen so<br />

that the food can be prepared. The various<br />

courses will be served at the right time<br />

without rushing or any overlong waiting.<br />

The final steps are the process of presenting<br />

the bill, the payment, handing the guests<br />

their coats and seeing them out. The whole<br />

experience is reliant on staff interactions with<br />

the guests to create these touch points of the<br />

customer experience journey.<br />

If sounds rather complex and overanalytical,<br />

just remember we used to call this<br />

‘putting yourself in your customer’s shoes’.<br />

This is exactly what I will remind my students<br />

to do with their event planning.<br />

ABOUT THE AUTHOR<br />

Matt Kirby is a senior<br />

lecturer and course leader<br />

for the BA(Hons) Creative<br />

Events Management course<br />

at Falmouth University and<br />

has worked as an academic for<br />

15 years. Prior to this Matt worked in<br />

corporate events for 10 years. matt.kirby@<br />

falmouth.ac.uk / www.falmouth.ac.uk/<br />

study/undergraduate/creative-eventsmanagement<br />

WWW.OPENAIRBUSINESS.COM 51

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