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Unikum 04 April Web

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throughout it, making minor annoyances from the original obsolete.<br />

The game has increased the horror elements, leaning stronger into it than<br />

the campiness, which I think is a great direction that gives the game its<br />

own distinctiveness and appeal. Some monsters and creatures are way<br />

more terrifying now, and just the lighting and atmosphere elevate this<br />

dreadful sense. Every fight you have is always an intense battle, and<br />

despite me feeling very confident in how often I landed headshots and<br />

took out enemies effectively, I always ended up with less ammunition<br />

than I thought, further elevating this feeling of tense and survival horror.<br />

Would I have enough ammo for the next fight again? Was I screwed? Yet<br />

the game never felt unfair, but it keeps you at just the edge, so you never<br />

feel comfortable with what is coming or how you will tackle it, you just<br />

have to do it.<br />

I’ve briefly talked of the art direction, leaning more into the dark and<br />

gruesome aesthetic, but it cannot be stated enough how absolutely<br />

magnificent this game looks. Whoever is the wizarding wizard behind<br />

the glorious invention of the RE Engine deserves a raise, you know what,<br />

screw a raise, they need a dubbing into knighthood. The way the light<br />

plays off every surface, the grotesquely detailed models of the enemy, the<br />

smooth hair and body of Leon that you just want to li-.<br />

The graphics are outstanding. They really are, every picture put into this<br />

article is either from gameplay or are the same models you will see in the<br />

game. It’s a *chef’s kiss* from me and a bit more.<br />

As stated earlier, not every sequence you go through is an exact replica of<br />

the original, some areas have been dropped completely, and for the better<br />

in my opinion, the pacing is executed flawlessly, and you never feel like<br />

you’re walking around for the sake of just padding out the playtime. New<br />

areas are here too as a great addition without feeling misplaced, again<br />

further underscoring the great care that went into the game, preserving<br />

what worked before and forging something new and fantastic.<br />

Verdict<br />

In an era where it feels like game companies explicitly go for the nostalgia<br />

trip with cheap and easy remakes or HD ports (yes, I am looking at you<br />

Silent Hill HD collection), it’s a breath of fresh air to see that there are still<br />

developers willing to not simply follow the status quo but put in the love<br />

and care that honors the legacy of the original. Resident Evil 4 Remake<br />

is an absolute gem of a game, continuing the standard of excellence the<br />

original set, even raising the bar. The gameplay is as tight and fun as it<br />

has ever been, with so many quality-of-life changes that only improves<br />

an otherwise fantastic experience, with added weapons to the arsenal,<br />

meaning that you will find new ways to tackle some old encounters.<br />

Additionally, the new tone is reflected in the updated story, making a<br />

more engaging tale, and the characters are as great as ever, some with<br />

additional background and lore they previously didn’t have which adds<br />

to the experience.<br />

Resident Evil 4 Remake is everything I wanted and then some more. I may<br />

not sit with the same friend as during my childhood, instead sitting with<br />

new ones, as we forged our way through this ravishing new adventure,<br />

creating new memories while my nostalgic old ones are still encapsulated<br />

in the locket of my memory. And that is just how the perfect summarization<br />

of how this Remake feels in comparison to the original.<br />

Score: 10/10<br />

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