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COUNTERSTROKE AT SOLTSY - Strategy & Tactics Press

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system is based on Modern Battles, with battalions, air support<br />

and simple command control. Joseph Miranda.<br />

F4. Insurgency. Covers the first two years in Iraq following<br />

the ground campaign as the American-led Coalition attempts<br />

to rebuild infrastructure in the face of armed Iraqi resistance.<br />

Features a strategem chit system for special events and assymetrical<br />

advantages. George Carter.<br />

annual Double-Sized Game (mark 1 to 6)<br />

(Subject to positive results for question H1.)<br />

G1. Cobra. This third edition represents a new version of<br />

the original classic SPI/TSR D-Day to Cobra Allied Invasion<br />

and Breakout from the Normandy peninsula in one<br />

complete, expanded game. Results include the addition of<br />

the previously missing 3rd Sturm-Flak Korps to the German<br />

order of battle, appropriate terrain modifications to the map,<br />

and historic airborne drop zones. The new edition allows for<br />

more flexibility to the German invasion response and the<br />

elimination of the previous editions’ Allied “stroll through<br />

the Caumont Gap,” while retaining the flavor and excitement<br />

of the original SPI magazine game. Randy Heller.<br />

G2. Axis of Evil: North Korea. This two-map game examines<br />

the possibilities inherent in the US attempting a “regime<br />

change” war. The maps cover the Korean peninsula down to<br />

Seoul at eight miles per hex. The system is from Back to Iraq,<br />

allowing for solitaire play. Scenarios include a Chinese/US<br />

offensive and a Coalition-only campaign. The North will go<br />

down, but can they hold out long enough to score sufficient<br />

“Media Perception Points” with their SAMs, SCUDs and<br />

No-Dong-1 nuclear missiles. Bomba and Miranda.<br />

G3. Brigade Combat Team. An intensive simulation of<br />

modern Brigade Combat Team (BCT) operations. The player<br />

controls a combined arms brigade in scenarios drawn from<br />

1990 to the present and hypothetical situations in the future.<br />

Units would be companies and platoons. Players deal with<br />

a wide array of forces: combat, electronic warfare, various<br />

types of fire support, logistics, and special operations. Command<br />

control will be critical, as well as battlefield intelligence.<br />

Opposition forces would include conventional forces,<br />

terrorists, and urban warfare threats. Joseph Miranda.<br />

G4. Drive on Moscow. If the Germans had driven on Moscow<br />

in the summer of 1941 instead of turning south to encircle<br />

the Soviet armies at Kiev, could the Axis have won<br />

the war? Drive on Moscow allows you to explore this and<br />

other possibilities. The game has three scenarios: the first<br />

showing a hypothetical German concentration on Moscow<br />

in September of 1941; the second showing the historical<br />

German campaign, beginning in October; and a December<br />

scenario showing the Soviet counterattack. Game system is<br />

operational level, with divisions, airpower, allocation of logistics<br />

resources, and a unique multi-impulse system which<br />

models differences in German and Soviet mobile doctrines.<br />

Joseph Miranda.<br />

G5. Famous Divisions. Follow the exploits of the Gross<br />

Deutschland division against opponents at four battles of<br />

WWII. Company and platoon sized units and a command<br />

driven system. Scenarios include: Kursk, Mischurin Rog,<br />

Akhtyrka and Lutchessa Valley. John Schettler.<br />

G6. Chosin/Gauntlet. Chosin/Gauntlet covers the initial<br />

Chinese offensive in late 1950. Gauntlet was previously<br />

published in S&T and covers the fighting on the western side<br />

of the north Korean peninsula. Chosin was planned for S&T<br />

but could not meet the parameters for publication. It covers<br />

the fighting on the eastern side of Korea, including the epic<br />

US Marine fighting withdrawal from the Chosin resevoir.<br />

With this new format, the campaign can be shown across the<br />

entire front in one game. It’s a unique situation with the mobile<br />

Chinese infantry army versus the mechanized UN force.<br />

Units are regiments and some battalions, with plenty of infantry,<br />

armor and even rear area units that can be thrown into<br />

the fray. Rules cover air and naval power. Joseph Miranda.<br />

other Questions<br />

Please circle the letter of the response that most represents<br />

your interest or reaction.<br />

H1. S&T is considering adding an annual special issue with<br />

a double-sized game (7 issues per year), or two more regular<br />

issues (8 issues per year). Would you prefer:<br />

a) a double-sized game once a year;<br />

b) two more issues a year;<br />

c) something else (please specify).<br />

H2. S&T is considering starting a new version of the magazine<br />

with a computer game in each issue. These games<br />

would include iconic or animated symbols for the counters,<br />

options to see the historic battle or campaign played<br />

out by the computer, and options for AI, or the ability to<br />

play by e-mail or hot seat. Cost is expected to be about<br />

the same as the board game edition (about $23 per issue,<br />

or $100 for a 6-issue sub). Game topics would initially<br />

be drawn from the vast reserve of DG/SPI titles and then<br />

expand into new designs. The magazine would continue<br />

to be one printing with two feature articles, one for the<br />

board game and one for the computer game, plus two<br />

additional articles.<br />

a) Sign me up now!<br />

b) Tell me more and then I’m in (what do you need to<br />

know?) _______________________ .<br />

c) I’ll pick up a few issues when it’s out and then decide<br />

whether to subscribe.<br />

d) I’ll buy an occasional issue if it interests me.<br />

e) I’m a board wargamer and would never consider playing<br />

computer games.<br />

f) Other response: ___________________________ .<br />

H3. S&T is considering publishing card games for some issue<br />

games (something like our Lightning series). If there is<br />

favorable interest, we will run some proposals in the next<br />

Mega-Feedback.<br />

a) More variety in game presentation sounds great. Let’s<br />

see the proposals.<br />

b) No, I’m a counters and map wargamer and would never<br />

consider playing a card game.<br />

c) Other response: ______________________.<br />

H4. We are working on a new line of military history books.<br />

Many of the books would expand on topics found in S&T,<br />

going into greater depth. What topics would you like to see<br />

in future books? (Please list as many as you would like to<br />

see.)<br />

H5. What is your favorite wargame snack?<br />

Please use the enclosed Feedback card or a sheet<br />

of paper and mail to Decision Games.<br />

strategy & tactics 61

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